Multiplayer Halo Infinite was “surprisingly” launched in beta yesterday. It’s marked beta, but it has all the introductory content and the first season and battle pass is launched. Beta is there mainly for possible bugs and optimizations, which until the flip in the final version in December, the authors will catch up and at the same time prepare the servers for a larger load.
Halo Infinite itself has the option of a campaign, multiplayer and academy, where the campaign will come in December and will be paid, but the free multiplayer part will offer multiplayer and academy for training. The basis of multiplayer now consists of the first 10 maps.
The academy is like an introduction, where the game offers a tutorial, the opportunity to try out weapons, as well as a training mode where you can play against shoes on any map. So you can get to know all the maps before you go into a fierce battle, even if only in smaller modes.
Multiplayer will now offer full access to maps and all modes with other players. Here the game offers again a game with shoes, but also with the fact that you can play with your team against shoes. From full multiplayer, there is Quick play, where you just click and randomly put you somewhere, or you can choose one of the modes and maps and throw you directly at them. A separate section is Big Team Battle, a big mode with more Battlefield style vehicles, and finally there is a Ranked Arena for ranked battles.
The maps themselves offer a combination of indoor spaces, city streets, basic as well as outdoor open spaces around different installations. Feel the emphasis on clean graphics and sharpness, as well as the clarity of the battles, where you will immediately recognize your enemies.
The gameplay is already better than the first tests, various minor issues have been fine-tuned, and optimization on a PC is also better, where the load on the processor is already lower. Although it is still in beta and will be catching up. However, this beta is already in better condition than Call of Duty in the final version or Battlefield in the current early access.
Since the game is free 2 play, the authors have introduced the possibility of buying skins, where you can subscribe to the Battle pass, but it will be possible to obtain skins by playing without it, or to buy the ones you like. While you can buy credits from 5 euros for 500 credits, while the Battle Pass costs 1000 credits and offers 100 items worth 10,000 credits, the premium Bundle of the Battle Pass is for 2800.
There are thousands of different skins for the characters, one legendary bundle for two thousand. You can skin both your character, weapons and all vehicles. Since the skins can be different, the sides are not divided into colored Spartans, but always highlight the enemies in combat in red. Finally, similar to COD or Battlefield, where the parties are also lost due to the ability to use their skins for each party.
You can download Halo Infinite for free on Xbox One, Xbox Series XS and PC, while on the PC it is both in the Store and Xbox application and on Steam. The game will move from the beta version to the final on December 8, when the campaign will be released.
Source: Sector.sk by www.sector.sk.
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