What does the next-gen version of The Witcher 3 look like? They say it’s better than expected

In just a week, we will revisit the world of Geralt of Rivia in a polished next-gen form. The new version of The Witcher 3 will arrive for free to all owners of the original game. And apparently it will be a good upgrade, as reported by the media, which had the opportunity to touch the product behind closed doors in the offices of CD Projekt Red in Warsaw.

The next-gen update will improve the game not only on consoles of the current generation, which due to the age of the game deserves its native version, but also on computers. The engine now uses ray-tracing effects, the quality of vegetation has been improved, the resolution of textures has been increased to 4K and more detailed models.

On Xbox Series X/S and PlayStation 5, it will be possible to run the game in two modes, namely Performance and Ray-tracing. The first of the modes renders the game at 60 FPS, the second unfortunately sacrifices the number of frames to RT effects and supports only 30 FPS. Both variants should run in 4K with FSR upscale support (similar to AMD’s DLSS).

For me personally, 30 FPS, even with ray-tracing, is a slight disappointment. Since the developers have built the rendering on FSR upscale, I would expect that even with ray-tracing effects the game can handle at least 4K at 40 FPS, without ray-tracing I would expect native 4K/60 FPS. After all, it is more than 7 years old game!

Reservations aside, according to Digital Foundry, the new RT lighting makes a significant difference, especially in interiors, which can acquire a completely new atmosphere. Ray-tracing will also be used when rendering ambient occlusion, so we can expect an overall more realistic visual.

Journalists only received footage of the first 15 minutes of the game for editorial use, where the change is not so noticeable, but later the upgrade will reportedly show up in full. It is also pleasing that the target FPS can be maintained by each mode, unlike the older version for Xbox Series X, which could not maintain 60 FPS, especially in that run-down Novigrad.

In addition to global lighting and ambient occlusion, the PC version also supports RT reflections/reflections and shadows. If you have a powerful enough graphics card for this, you will enjoy a complete package of ray-traced effects. The Ultra Plus preset should also appear in the game, which will further increase the density of vegetation and the rendering distance. On PC, players can expect the most significant visual refresh.

Unfortunately, the hardware requirements of the new edition are not yet known, but I assume that, given the above, we will be moving in the performance high-end.

In addition to more modern graphics, you can also look forward to a number of improvements in the user interface and controls, such as easier casting of signs, faster herb collection, an improved camera and a new photo mode. Those of you who have played The Witcher and would like to continue on a different device will be able to transfer save positions across platforms, such as from PC to Xbox. The icing on the cake is the new content based on the Netflix animated series, but it will be possible to evaluate it only after the game is released.

The “next-gen” upgrade to The Witcher 3 will be released on December 14 on PC, Xbox and PlayStation.

Source: Games by games.tiscali.cz.

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