What does it mean that Avatar: Frontiers of Pandora will not be hampered by the old generation?

Avatar Trailer: Frontiers of Pandora was one of the most beautiful of this year’s E3. The graphics of the game, developed this summer and just as long awaited, are simply breathtaking and we owe it to a simple fact – disengagement from the old generation of consoles.

From a marketing point of view, it seems illogical to have some 116 million players on the PlayStation 4 and tens of millions of players on the Xbox One, while the current generation consoles, the PlayStation 5 and Xbox Series X / S, don’t even put together two tens of millions…

But that’s the only way you can say that you have a really wonderful and really nextgen game, from which we can obviously expect great things. Details for IGN revealed creative director Magnus JansĂ©n and technical director of programming Nikolay Stefanov.

The performance of the new consoles enabled them to realize the vision associated with flying on animals called banshee. You’ll spend a lot of time with this pastime, and the developers at Massive Entertainment simply didn’t want to accept that you wouldn’t see much from the air.

Flying is also very fast, so it was necessary to ensure sufficient speed of loading objects on the scene (this power of the SSD was already promoted by Spider-Man flying through New York before the launch of the PS5).

Thanks to the new generation, ray-tracing also comes to the fore, with the help of which the creators create shadows, for example, at a distance of three to four kilometers. Ray-tracing is also taking care of the new lighting of the Snowdrop engine, which is supposed to be a big draw of future games, ensuring much greater credibility of the worlds.

Ray-tracing in the Snowdrop engine counts on details such as how much light the clouds transmit, or even more respectably, how much light such leaves pass and what color such light is to cast on its surroundings. The new generation also allows developers to work better with the creation of open worlds, where there is no such problem with the aforementioned rendering of objects, and we can thus expect much fuller maps with shorter routes from one point of interest to another.

Finally, the developers talked to IGN about artificial intelligence, which will be a little more believable thanks to the additional performance of the new consoles. An example is the common behavior of large animals, which roam freely through the landscape, taking care of their surroundings.

But when something scares them, these large animals will not seek their way through the tangled forest and bypass each of its individual tribes. They just take it straight and leave the trigger behind. According to Alice Rendell from the video discussing the new possibilities of the engine above, the artificial intelligence of the non-player characters will be clearly aware of the world around them – it will respond adequately to the weather, time of day and your actions.

It all sounds great and hopefully the gaming market with the arrival of a new generation is really waiting for a shift to an even better experience. It’s good to know that it’s not just about beautiful graphics, where you can see more and more things at once, but that games can move in technical areas that are not so obvious at first glance.

Avatar: Frontiers of Pandora will be released sometime next year on PC, Stadium, PlayStation 5 and Xbox Series X / S.

Source: Games by games.tiscali.cz.

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