Arcane is available since November 2021 on Netflix. It took six years to produce season 1. But, besides, what did the first animation sequences look like?Arcane ? To find out, we have to go back to 2015.
Arcane is unquestionably one of Netflix’s most successful series. The depth of the script, the density of the characters, the excellence of the animation, the twists… it’s hard to find fault with this first season. Our review ofArcane also reflects the strong impact that this series had during viewing. We almost got into League of Legendsthat is to say.
We know that the subscription video-on-demand (SVOD) service is planning to release a season 2 ofArcane, whose release is rather to be hoped for 2023. Others could also follow in the future, but it will take time. But if the French studio Fortiche has consolidated its teams and gained experience, producing Arcane has proven to be very long.
The beginnings ofArcane in 2015
This is what the behind-the-scenes documentary showed, the first episode of which was posted online on August 4, 2022. We learned that the pilot episode took ten months to see the light of day. As for the season as a whole, it took six years to hatch. For season 2, this delay should fortunately be reduced, thanks to a studio that has moved upmarket.
If you have watched this first episode of the documentary, you have undoubtedly seen the passage in which we discovered a first prototype of animation shot by Fortiche. It was a question of showing its know-how in a relatively short sequence (just over a minute), so as to also convince the management team of Riot – the studio of LoL — to give the green light.
It is precisely this video that was shared in full by League of Legends on his YouTube channel on August 10. The opportunity to discover in more detail the already remarkable quality of the animation offered in 2015, even on such a short sequence and without pushing perfection to its maximum. The scene depicts Vi and Jayce Talis in a face-off.
Already at the time, we found the characteristic artistic approach that was at the heart ofArcane. It’s a clever mix between 2D, for example for smoke animations, and “homemade” 3D, where the surfaces seem painted, which gives them a particularly convincing texture and thickness – like brush strokes, in sum.
Source: Numerama by www.numerama.com.
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