Weekend Recommender: A Memoir Blue

Publisher: Annapurna Interactive
Developer: Cloisters Interactive
Website

System requirements:
Minimum: 64-bit Windows 10, Intel Core i3-4130 or AMD FX-8350, 6 GB memory, NVIDIA GeForce GTX 650 Ti 2 GB or AMD Radeon RX 460 2 GB, 4 GB free space
Recommended: 64-bit Windows 10, Intel Core i5-3470 or higher, AMD Ryzen 3 1200 or higher, 8 GB RAM or more, NVIDIA GeForce GTX 1060 6 GB or more, AMD Radeon RX 5600 XT 6 GB or more, 4 GB free space
Similar Games: Twelve Minutes, One Last Memory, Mutazione, Bright Lights of Svetlov
Category: adventure, interactive story

For those familiar with Annapurna Interactive games, the narrative form of the game based on an interactive story will not be unfamiliar. In this game, we can experience Miriam’s recollections of her childhood.

Our protagonist is a professional swimmer who wins his many coins at the start of the game, but apparently can’t rejoice in his success. After our character watches the video about himself, he falls asleep on the couch. After searching in some bags, your phone rings and we get into a dream world. Because the main feature of our character is swimming, the whole game takes place in an underwater world.

Our character jumps into his past. As soon as he gets to the bottom of the water, he gets into a train that was a defining element of his childhood. Our protagonist and his mother moved away from an abusive family background. During scenes, the game often depicts them in the form of two fish (one larger and one smaller). Most of the scenes show the relationship of our characters in various puzzle games and photos.

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In these scenes, the hand-drawn figures (which symbolize the past) and the 3D elements are constantly mixed. Cartoon animations are often projected in 3D space. The main game mechanics consist of solving interactive elements between animations. I wouldn’t really even call it a game, but rather a comic in which we can put together the individual scenes ourselves.

The relationship between the two characters bounces continuously between the two extremes during the six acts. Initially, our protagonist’s mother goes on joint programs with Miriam, and then there will be more and more of her work and no more time left for her child. When, during one of the awards ceremonies, Miriam can’t find her mother among the spectators, she goes home in anger, smashes things in the apartment, packs it up, and moves out. Scenes full of such emotion are typical of the games released by Annapurna Interactive, but unfortunately in the present case, there are quite a few of them during the rabbit-tailed playing time anyway.

I was expecting a big revelation at the close of the story. A twist in the story, or at least a specific ending, but instead we just got back to the phone ring at the start of the game and the staff list came.

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Click here! Click here!


Graphics: The graphics are constantly switching between 2D drawn scenes and 3D models. The two graphic styles separate the events of the present and the past well, and perhaps reflect a bit of the childish worldview. Animated scenes are paired with spectacular lighting effects and transitions. For example, when our character has to open the shower, the display will fog up and we will have to remove the stains from it.

User interface, controllability: During each interactive session, we have to perform various simple tasks. Moving items are indicated by a change in the cursor, but if you want, your pointer jumps to each item at the touch of a button. The right solution to a task is always accompanied by some light effect, indicating that we are on the right track.

Playability: The game is not very long. Up to 2 hours of animation and an interactive task solution is what awaits us. Unfortunately, it’s not particularly worth replaying either. It may be worth starting again due to missed achievements (available results) (of which there are a total of 15 in the game).

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Click here! Click here!


Intelligence, difficulty: We can’t fail. It’s really a very easy game. The goal is to deliver a visual experience that we get in full. If you don’t use the item control feature, you can easily skip some of the optional and in many cases interactions needed to unlock achievements if you’re not curious enough.

Sounds, music: No speech is heard during the game, except for a song that plays in the background. What you see is accompanied by background music that changes dynamically as we structure each scene. When we solve the tasks, sound effects during the puzzle games indicate how we are doing with their solution.

Summary: The visuals and gameplay bring the usual ones from the publisher, but unfortunately the playing time is too short to convey any story with serious content. During the interactive parts, the tasks were also very trivial, almost no thinking was required to complete them. More could have been brought out of the concept, but we shouldn’t be disappointed with the game’s price tag. If you want to play an easy story through a rainy afternoon, it’s the perfect choice.


Source: SG.hu Hírmagazin by sg.hu.

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