Video games for high school students in the city center – Micro gallery as a window into the world of science and innovation

During the summer, visitors will have the opportunity to see all video games created during the May Month of Mathematics (M3) event in the Micro Gallery, the exhibition space of the Center for the Promotion of Science.

In the frame program Mejkers labfrom February to the end of May, high school students from all over Serbiatogether with scientific communicators, experts from Center for the Promotion of Science, Nordeus and Nordeus Foundation, partners of this year’s M3 event, they made their first educational video games that will remain available to the public over the summer.

The games of high school students were an integral part of the official May program of the month of mathematics in Silos Belgrade, which this year attracted the attention of about 100,000 visitors. This year, the Nordeus Foundation was a partner of the Center for the Promotion of Science in the realization of this important popular science event precisely because it enables young people to learn through experience and teamwork, connecting their talents, science and technology, and provides a platform to present their work to many children . Through such programs, both those who create them and those who enjoy them learn.

What is the Makers Lab?

Last year, the Center for the Promotion of Science launched a new program, which aims to encourage high school students to develop innovations and ideas as a team. Makers Lab is realized in Spejkers Spejkers – creative laboratories and workshops where you can find a variety of tools, devices for work on electronics and programming, metal and wood processing, digital and 3D fabrication and CNC machines. These classrooms of the future are available free of charge to all citizens.

Mejkers_lab (1)Science for all in five square meters

Microgallery is an exhibition part of the Science Club Belgrade, which communicates directly with passers-by at 46 Kralja Petra Street and invites the audience to discover science. It represents a window into the activities and contents of the Center for the Promotion of Science, and in five square meters it presents a scientific area or project topic that is currently in focus. This is not just a shop window, but a real interactive popular science, educational setting, which everyone can see, and often try, start or listen to.

Microgallery_ (1)Welcome!

Take a look at the stories of makers and find out more about the projects created within Makers Space:

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