Father Immortal: And the Star Wars VR Series came as a bit of a surprise. We were expecting a bit of fun, but the real product is a decent, if unusual package. We get a three-episode campaign plus three wave-based challenge modes. In fact, there is a surprising wealth of content when viewed cumulatively.
Each episode in itself isn’t terribly impressive, but you can’t buy them individually for PlayStation VR anyway. Which makes their delivery method extremely strange. Each of the three episodes of Vader Immortal counts as a separate game and must be run independently of each other. It’s such a bizarre choice and adds a lot of seemingly pointless loading time to the experience. It’s especially boring to move from episodes 2 to 3, because the narrative component of episode 2 barely lasts 30 minutes.
The actual game mode is equal to parts of a walking simulator and a stationary duel. You play as a descendant of the royal house of the once prosperous planet Mustafar – the same planet where Obi-Wan famously underestimates Anakin’s power – where you were brought against your will. Then you have to escape with the help of your insolent – maybe too insolent – robot and some locals.
But the game is called Vader Immortal for a reason, and the fabulous dark master quarrels with you at many points in search of immortality, which culminated in a pretty great duel with a lightsaber. The fight focuses almost exclusively on lightsabers, with each episode introducing a new trick. Episode 1 is all about the lightsaber; Episode 2 introduces the forces of force; Episode 3 is the culmination of everything previously learned.
The narrative experience doesn’t last long enough to make you feel like you’re a great master, but here comes the “dojo of the lightsaber” of each chapter. Each comes with a unique 40-wave experience that allows you to really bend your Jedi preference. Unfortunately, you are locked up and at rest for this, but the fight is fun enough that it is not really that disturbing. There are a number of customizable options, such as the handle of the lightsaber and the color of the lightsaber, but many “awards” are only motivational quotes. The experience is extremely fun, though quite limited.
The ability to sword with a lightsaber and repel laser explosions or attract Stormtroopers up close to put them on carries the appropriate weight, and there are many moments when VR dies pale and you feel fully integrated into the Star Wars universe. There are many of those transcendent moments, and when this experience shoots at all the cylinders, it is really special. As a springboard for more extensive monitoring, there are many reasons for the excitement of looking ahead.
- Limited, but very satisfying gameplay
- Great soundtrack
- Magical moments
- Strong foundation for upgrading
- Plenty of options for VR comfort
- Strange release format
- Playing is pretty limited
- Some funny rewards for progress
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Source: ITNetwork by www.itnetwork.rs.
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