Twin Mirror is a psychological thriller by DONTNOD Entertainment, creators of Life is Strange and Tell Me Why. This is an atmospheric adventure that does a fantastic job in setting the initial mystery and intrigue, although unfortunately it loses most of that energy towards the end.
You play as Sam Higgs, a former investigative journalist who returned to his hometown for a funeral. Basswood is one of those little towns where everyone knows each other and gossip flows freely. Sam obviously does not want to return, but the tragic death of his former best friend Nick forces him to return and face his past.
There is definitely tension in the air and you will notice it as soon as Sam enters the wake. Before he left Basswood, he wrote a great story about the poor working conditions at the local mine that eventually led to its closure. The main industry of the city was mining, so it had a great impact on the local economy. Although he wrote the story for the right reasons, many unemployed miners are not particularly happy to see him return.
One person who is glad to see Sam is Nick’s daughter. She quickly confides in you that she thinks there is something strange about her father’s death and wants you to investigate. With this potential foul game in mind, you will be able to talk to the locals and see if you can shake anything up.
The first few hours will be great for you and make you want to know more. Exploring mountain lookouts, local bars and businesses will quickly draw you into all the drama that surrounds this small town. Some complex topics have been explored here, including unemployment and drug addiction, and you will need to explore these things if you hope to discover the truth behind your friend’s death.
To explore, you will need to walk in small sections, inspecting objects and talking to people. It’s a simple enough procedure, but sometimes you’ll have to find clues in a certain order. This means that in the end you can walk in a circle, clicking on random things over and over again, to try to start the story.
Sam has a pretty vivid imagination and will occasionally retire to his “palace of the mind.” This is a strange realm in his head, where time in the real world stops, giving you time to put together all the clues you have gathered. You will have to choose between different versions of the timelines to determine the exact order of events. There is only one correct answer to these sections of the puzzle, so sometimes it can seem like you are just changing events until you finally manage to get the right sequence.
The Palace of the Mind is a beautiful place filled with random memories, shattered glass and vivid colors, contrasting brilliantly with the more muted and realistic tones of Basswood. However, Sam’s head is not always a pleasant place to help you with your investigation. There are times when, in situations of great anxiety, this palace also becomes a prison. Locked in your own mind, you will have to go through the door and avoid the shadows. It’s definitely a bit surreal and adds a lot of suspense to the unusual nature of the game.
It’s not just return mind what makes Sam unique. He also has an imaginary friend called “The Double” who can show up for a chat. It’s basically a version of Sam that is more sociable and emotionally intelligent. The Double can give you advice on what to tell people, but it’s up to you whether you accept it or not. The decisions you make can affect relationships with other characters, as well as the decision you will end up with.
Unfortunately, the game only seems to allow you to explore things on a superficial level and never really get to dig too deep into what’s going on in Basswood and why. There are characters you meet who seem to have really interesting stories, but they will quickly disappear into the background, and will never appear again. While there are some important themes to the story, most of the choices you make feel superficial and don’t seem to have as much of an impact on the final outcome.
Part of the question is how quickly the game comes to its conclusion. While in the opening half of the game he sees you wandering, chatting with people and feeling good in the city, the second half is moving at breakneck speed, and the ending feels a bit fast and predictable.
It’s a shame that the Twin Mirror manages to create such a compelling and interesting start, but simply fails to complete the landing. It definitely didn’t take us on the same emotional journey as some of DONTNOD’s previous games, and unfortunately we realized that we didn’t really care too much about Sam or the Basswood residents either.
- Mysterious and intriguing atmosphere
- Some beautiful locations
- Predictable place
- Long loading times
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Source: ITNetwork by www.itnetwork.rs.
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