This is how Mark Zuckerberg works on VR goggles. These will be technical wonders, but …

Impressions almost indistinguishable from reality? This is the goal of Marek Zuckerberg in his work on completely new VR goggles.

You must have heard about the Oculus brand at least once, and perhaps even during the acquisition of this company by Facebook (today the company operates under the name Meta). Was Mark Zuckerberg planning such daring and futuristic actions at that time? It’s hard to say, but over the last year or two it has become clear that the Meta boss sees the future of his company in virtual reality. The phrase “metaverse” has been inflicted thousands, if not millions, of times over and over again, and we are only in the early stages of building something like this. It’s hard to even talk about seeds, since there is no platform or equipment with which to enter this virtual world. And it is he who will be the key here, because there are countless technological challenges ahead of the teams led by Marek and hundreds of experts.

VR and Metaverse are the apple of Mark Zuckerberg’s apple

This, however, does not demotivate them, but drives them. It was clearly visible in the performance of the boss and employees at a special meeting with the media. The so-called “Inside the Lab” is a chance to look behind the curtain and get to know the team and the next stages of development of these devices. Not a single set is being developed, but several, and almost each of them is created to solve one of the main problems of today’s VR equipment. The most important ones are, of course, the weight of the device and comfort when put on the head, the resolution in which they work and … lenses that do not effectively deceive human eyesight.

Is it real or virtual reality? – when we ask such a question …

The goal is to achieve image quality equal to or better than the 6/6 eye test score. In order to be comfortable using the goggles for a long time, we need to be able to focus our eyes on nearby objects for a long time. The constant sharpness in the current models of VR goggles means that the lenses do not work similarly to our eyes, so we do not have a chance to take a closer look at specific objects while others in our environment remain blurry. This will be achieved thanks to movable lenses that react to the content of the displayed image and the distance of virtual objects from us. The varifocal technology will have a huge impact on how we will use VR, because only then will it be possible to achieve conditions similar to real ones.

The progress is evidenced by the successive Half Dome prototypes from version Zero to 3, which even managed to replace mechanical elements with electronic ones, but this was only achieved in the last version. Earlier, increased, among others. the field of view to 140 degrees, the size of the optical parts was reduced and the weight of the device was reduced by 200 g. A milestone was the replacement of the above-mentioned mechanical parts with liquid crystal lenses, which also influenced the size and weight. The fight to get rid of distortions was partially won thanks to … technologies from TVs with 3D panels. It was then that a special simulator was developed which uses virtual optics to accurately reproduce the distortions that would be seen in a headset and
displays them under conditions similar to VR.

Meta is working on many prototypes solving various problems

The fact that Meta is planning to go to VR is also evidenced by other developed devices, including headsets codenamed Starburst, Holocake 2 and Mirror Lake. The first of them was created with the intention of preparing an HDR support kit, which significantly brings the displayed image closer to what we perceive with our own eyes. The second one is the slimmest and lightest prototype, which will ultimately become a device no larger than typical glasses. The last one is the result of nearly 7 years of work on the most advanced technologies, such as varifocal and eye tracking, compactness, lightness and energy efficiency of the housing.

I am impressed and a little scared by the vision of a virtual reality existing next to ours

I was excited to hear the presentation prepared by the members of the research teams and Mark Zuckerberg himself, but all the time I had before my eyes not the wonderful world of VR and modern technology, but (young) people spending long hours in a virtual, more attractive and interesting world than the real one. This is how it can be perceived by many people, as shown by the fascination with social media, games and the Internet today. And although we do not cross a certain border as a humanity, and we are talking rather about incidents and exceptions, it is possible escape to VR is, in my opinion, a completely different opportunity and threat. Therefore, on the one hand, I would like cities and attractions in the metaverse to be created during my lifetime, but I am not in a hurry to do so, because it seems to me that the percentage of people forgetting the real world in favor of the digital one will grow to a problematic size.

Source: AntyWeb by

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