This is how car sounds for video games are recorded

Just like car manufacturers, the developers of the videogame they worked thoroughly on sound increasingly engaging and (in the case of games) credible. And there are no tricks: all the sounds you hear in games like Forza Horizon or Need For Speed ​​are absolutely real and come from real cars. Here are the “techniques” to register them.

Behind the scenes of videogames

The developers of Forza Horizon 5, the open world soon available only for Xbox Series X / S, Xbox One and PC, has released a video “behind the scenes” showing the moments of the sound recordings of some supercars.

There is no computer or software that takes: to have a true sound you have to literally get on the track with the supercar on duty.

“It’s hard work, but someone has to do it” one would say. In the video, the test drivers drive the car by simulating some conditions that could occur in the game, such as a jump start from a standing position or a drift. Obviously, all tests are carried out in an area closed to traffic and dedicated exclusively to these tests.

Microphones galore

Each car comes equipped with a number of external and internal microphones to capture audio in various situations. Naturally, the instrumentation becomes more “dense” right above the exhausts, so as not to miss even a decibel in acceleration.

The video shows some of the hundreds of cars featured in the game. For example, the Toyota Supra, the BMW M3, the Jaguar XJ220 and the rally Lancia Stratos and Fulvia stand out. It is therefore a huge job that requires months and months of preparation. However, we are a bit envious of those who are “forced” to outgass or accelerate with all these historic and modern racing cars.


Source: Motor1.com Italia – News by it.motor1.com.

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