The Witcher: Monster Slayer after two weeks. There is potential, but the game needs improvement

At the beginning, I must mention that I also play Pokemon GO from the very beginning, so I naturally compare these productions quite often. The Witcher: Monster Slayer is also a location-based game, and despite its many differences, there are also quite a few things in common.

The Witcher: Monster Slayer bought me with a storyline

In my opinion, one of the biggest advantages of the mobile Wieśka is the plot created by the developers. I don’t know if you played The Witcher on a computer or console, but what I liked the most about this game was the story and the tasks we were given. Often I could be tired or even weary of the game itself, but I couldn’t help but be curious and kept on playing to see what would happen.

In the mobile title, it is not that extensive, of course, but we also get tasks where history is key. This is a big difference from Pokemon GO, because the plot is also there, but hardly anyone pays attention to it. Descriptions of tasks or stories do not add anything, there are no difficult choices, you just get tasks and that’s it. In “Wieś” we have dilemmas, different endings or ways to solve the mission. It is not a title where we can click through all the dialogues, because we often do not understand what to do.

Each medal (and even a medallion) has two sides. Some tasks are not perfectly thought out in my opinion. There is a PEGI 16 limit for the game, but we can assume that many younger people also play this title. In Pokemon GO, the creators are doing their best to limit playing at night. Of course, for the safety of users.

The Witcher of the Monster Slayer is completely different in this regard. Spokko – the studio responsible for this title – even encourages you to hunt monsters at night. They show on their social media that other monsters appear after dusk and encourage us to face them.

In one task, we have to go to a specific place after dusk and at dawn, which also forces us to play at strictly defined hours. This element, in my opinion, influences one more important aspect of this title.

The witcher of the Monster Slayer is difficult

If, like me, you have several years of experience in Pokemon GO and were counting on a similar level of difficulty in the Witcher Monster Slayer, you will be surprised. I can often catch Pokemon without looking at the screen, and from the very beginning of the game I can easily try my hand at the most powerful creatures. Of course, having better equipment or badges, it is easier to catch strong Pokemon, but without it it is also possible.

It’s not that easy in The Witcher. In fact, from the very beginning only monsters without any skulls – this is how the strength / difficulty of a given monster is marked on the map, from 0 to 3 skulls – are within our reach. We have nothing to approach the stronger ones, because we will die quickly. Currently, I am approaching 15th experience level and without any preparation, even 1-skull opponents can be a problem for me.

The skulls themselves do not fully determine the level of difficulty, as some monsters with two can be easily defeated, but I struggle with the theoretically weaker ones. In short, you will have to approach some monsters several times before you learn how to attack, in order to be able to parry their blows perfectly (which is crucial when fighting stronger monsters).

There are also difficulties task distributionalthough it is a very individual matter. In Monster Slayer, the stages of the mission appear in random places, slightly distant from the point where we are currently staying. Sometimes it happens that you have to overcome a lot to reach the indicated location, and sometimes it is impossible. Due to the randomness, tasks are also shown in closed or inaccessible areas. In the game, there is an option to move them, but you have to move far away to the point.

In Pokemon GO, most tasks can be performed anywhere, which significantly facilitates the game. You don’t have to go / drive to specific places, and when you live in a city, you don’t have to leave your home at all. The Witcher Monster Slayer definitely forces us to move more, but at the same time it does not reward us in any special way (there is a knick-knack for 2000 km, but that’s it), so after a few days you can feel some weariness or fatigue from covering the next kilometers. In Pokemon, we can get candies for our creatures, hatch eggs or get more badges, which much more motivates to leave the house.

It’s a pity that The Witcher: Monster Slayer is a single player game

Perhaps my biggest objection to this title is that it is a single player game. We can add friends and exchange packages with them, but so far this is the only way to interact with other people.

I still play Pokemon GO mainly because I can do it with my friends. Of course, Niantic introduced many of these mechanics, such as exchanging creatures, PvP fights or joint raids, to this title after years, so it may be similar in this case, but the lack of them is very noticeable.

Currently, I still have a few tasks to do, but I also have a bug that blocked me from completing one (and this leads to another, which I also have unavailable). As soon as I do them, I will have to wait for the next season – which is due this year – and only then will I have something to do in The Witcher. Until then, it will remain with me killing the same monsters again and raising your level, which after a while is just boring.

If there were no interactions with others in Pokemon GO, and new tasks would be every few months, I would turn on the application once every few months. It can be similar with The Witcher.

The Witcher of the Monster Slayer has great potential, but a lot more has to happen

The creators of Pokemon GO also took their time with many things and have their ears behind them, but in recent months something has been happening every now and then. Even if I wanted to let go, I play because new creatures, challenges or other bonuses appear very often and it would be a pity to let them go. Yes, it happens that I play not because I want to, but because I don’t want to lose something.

In The Witcher I have already done most of the things and now I am waiting for the creators to fix the error with the task, and I will do the rest by the way. When I go somewhere, of course I start a game, kill monsters or clean Nemetons to get cash, but I’m not so eager to play anymore, like in the beginning.

It’s a bit weird as this title has only just hit the market. I thought that for a month or more, I wouldn’t be able to sleep because my curiosity would eat me up. With The Witcher 3, I was a bit like that, and I guess to some extent I expected the same from a mobile game. After all, the story was supposed to be the main distinguishing feature of this title. And is! I was just hoping for something more.

PS An undoubted advantage of Wieśka is that you can invite even such a dog to the garden:

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