The new version of Vulkan brought the mesh shader

The new extension is very similar to how DirectX 12 works, which will facilitate porting between the two APIs.

Khronos Group has announced the latest Vulkan API version 1.3.226, which introduces a very important innovation. Specifically, it is about standard mesh shader support, which is available via the VK_EXT_mesh_shader extension. This innovation was introduced in DirectX 12 Ultimate, and the solution introduced by Vulkan pretty much copies the functionality of Microsoft’s API, which will greatly facilitate porting for developers.

Also worth mentioning is the new VK_EXT_depth_clamp_zero_one extension, which helps to port and emulate OpenGL functions used in extreme cases.

The VK_EXT_mesh_shader extension is expected to be supported by all vendors that have compatible hardware for it, while the VK_EXT_depth_clamp_zero_one reflects very specific issues, which is not necessarily a priority for most of the market, but could in theory be built into any Vulkan implementation.


Source: Hírek és cikkek – PROHARDVER! by prohardver.hu.

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