The House of the Dead: Remake – the return of the living corpses


Who’s scratching our grave? Who dropped it from the roof? Dead eyes, rotten body, that’s not my friend! Load your weapons, wipe your mouse buttons, we’ll kill.

Personally, I like zombie games and movies. It is usually a massacre of animated rottings accompanied by a dubious story. The best games of recent times, where walking cannibals get an ax on their heads, are the first and second part of Dying Light. A huge world, piles of weapons, lots of tasks to solve and many corpses to slice. And as for the films, the absolute modern cob is Dawn of the Dead. A group of surviving matláks, a shopping mall and corpses in the area. Let’s leave the Walking Dead aside, the series has its bright moments, but after two series, it classicly turned to drama and pathetic tragedy. And yes, I know that director George A. Romero pioneered his film The Night of the Living Dead (1968).

But we move into the golden nineties of the last century. In 1996, SEGA released the first version of The House of the Dead – THOTD – on slot machines and with a light gun to it. At that time, it was absolute fun and a bloody cut, as the game was created directly for cooperation. With a friend at the vending machine, a gun in his hand, and a roar like “take that bastard over there, I’m marrying a fat guy,” and similar heroic performances were the sheer essence of a manic party. If you’ve experienced similar battles in two or more people in front of one monitor or television, you know what I’m talking about. Often such gatherings ended in a mass brawl, roar, and whipping each other with a joystick cable.

As expected, the original THOTD became a bestseller and the vending machines were sold like puffed donuts. Reviewers appreciated the great graphics, destructible environment and fast-paced raw action. No wonder the game was then remade on the Saturn console (1997) and later on the PC (1998). Both matched their time, a similar hectic and bloody carving was missing on the market. I steamed it for life on my P-150 with 3Dfx. I lost it many times (in the game). In addition, we were completely out of touch with the speed and dazzling graphics that the accelerator boom brought. Simply beautiful.

I should also mention how THOTD is actually played. Well, quite primitive. The main character moves along a pre-prepared route and the player only makes sure that his quarrel is aimed at the corpses and does not kill the civilians who are fleeing from them. Due to the fact that drooling zombies are in the habit of appearing from all corners and directions, aiming here and there is quite enthusiastic and chaotic.

High-level spell reflexes and forefinger will come in handy. Some moldy beasts will withstand a lot of hits, and bosses will literally smoke from the mouse (from the player too). And that’s the whole idea and content of the game, to aim, burn a hundred dick and endure to the end. Which won’t take long, because it’s over in half an hour, and I’m not kidding!

Um yes, and the story is here, too. The evil doctor created repulsive creatures, they got out and a mess ensued. The protagonist’s fiancée got involved, so the guy (in fact, there are two agents investigating the doctor’s research) had no choice but to go to the dark doctor’s residence to shoot them all. End. The whole concept is simply due to the origin of the vending machines and its time.


Source: Pctuning – Všechen obsah by pctuning.cz.

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