Ever since the world is the world, people have loved spectacular sports, excitement and risk – well, three more things at once. The Internet, like the functioning of many other areas of life, is fundamentally transforming sports betting habits, and domestic habits seem to be adapting to trends in the world.
The struggle between traditional forms of sports betting and e-sports betting is, of course, a rather one-sided struggle: virtual bookmakers have a strategic advantage, and the situation caused by the coronavirus in the last 12-18 months has also had a positive effect on them. And that’s not all: e-sports are also becoming more popular, with competitors and teams embraced by renowned manufacturers. The importance of e-sports is indicated by the fact that the largest player in the Hungarian gambling sector, Szerencsejáték Zrt., Signed an agreement with the Hungarian E-sports Association (HUNESZ) two months ago, on the basis of which the former will become a major supporter of the Hungarian e-sports world. At the same time, of course, e-sports events have emerged, many of which can already be bet on.
Although you can bet on many kinds of events on the interface of Szerencsejáték Zrt., E-sports lovers and those who want to bet on events can choose from a number of alternative options. THE 22Bet and sites like it have taken great advantage of the growing popularity of e-sports and the fact that people have been trapped between the four walls due to the corona virus – in which case, for lack of a better one, one spends much more time with one’s favorite pastimes. Anyway, everything went really well for e-sports, as the coronavirus not only squeezed people between the four walls, but also sent a lot of sporting events to the floor. To say the least, the soon-to-be-started European Football Championship would not have taken place in 2021 either, according to the original schedule, it would have taken place last summer.
How many masses e-sport can move is well illustrated by the numbers. One-third of the world’s population, roughly 2.8 billion people, are involved in e-sports in some way, and the number of viewers is also growing nicely: to nearly 700 million. Based on estimates for the domestic sector, roughly 3.8 million people play, and the number of people interested in e-sports is between 5,000 and 600,000. The size of the betting sector is also starting to grow, reaching $ 1 billion in revenue from betting activities related to e-sports in 2020 – however, domestic data are difficult to estimate here, as information on the income of Hungarian players betting on international sites is incomplete.
While most platforms also offer phone / tablet applications, the number of bets placed on a PC is much higher for now – and it may well not change for a long time because the monitor has a much larger surface area, making it much more suitable for large to display volume data in a clear way. Especially if the e-sports event is accompanied by some kind of live image.
According to HUNESZ, e-football and e-basketball are the most popular in Hungary, and in general, simulation games are the backbone of e-sports betting, with a share of almost 90 percent. Due to the European Football Championship, this is not expected to change in the short term, but the Olympics in Japan may rearrange the terrain a bit, at least temporarily.
Source: Geeks.hu – hírek by geeks.hu.
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