In the PC version of Resident Evil Village, it is common for encounters with game monsters to cause jams that disrupt the flow of the game. These are often dips below 20 FPS, although for the rest of the time the game has no problem running between 50 and 70 frames per second on the test set.
However, we do not encounter such behavior in console versions of the game. The theory has developed on the Internet that performance problems could be caused by anti-piracy protection on a PC. Respectively double protection, because according to hackers, the game is guarded not only by the famous Denuvo, but also by Capcom’s own DRM.
Unfortunately, it turned out that the pirates’ assumptions were true. The editors of Digital Foundry tested the cracked version of Resident Evil Village and concluded that removing anti-piracy protection solved the performance issues. Of course, it is possible that hackers have introduced some performance optimizations into the code as part of the game’s cracking, but it is more likely that the game simply does not understand the mix of two DRMs and it can be recognized at runtime.
The findings raise questions as to whether it is permissible for a paying customer to receive a poorly functioning product than the one who stole it. When is the overhead of an anti-piracy measure justifiable and when does it become an excessive penalty for honest players? Write to us in the comments what you think about it and what your experience with DRM is.
However, Capcom was able to react to the conclusions of the test, promising to fix the error soon.
Source: Games by games.tiscali.cz.
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