A court ruling in California may have set a new precedent. In a dispute between Apple and Epic Games, the court sided with the plaintiff. According to the court, Apple cannot determine how game developers can get paid for their software and accessories.
If you develop software and decide to sell it in the Apple ecosystem, you can run into a problem very quickly. Apple charges extremely high fees for selling paid add-ons directly in applications. Developers have to share with it 15 to 30 percent of the final amount paid by the customer. Until now, the company has not allowed developers to bypass their own payment gateway and thus also make payments available through external payment gateways.
Some developers have done their best. They allowed customers to subscribe to the service via their own site (often cheaper) and then just log in to their own account with an active subscription in the application. However, the developers could not communicate directly with customers and actively inform them about this possibility. The Epic Games game studio did not like such a system, which took matters into its own hands and went to court in Oakland, California.
In the end, a closely watched lawsuit has a resolution. Judge Yvonne Gonzalez-Rogers agreed with the plaintiff and ordered Apple to allow developers to redirect customers to their own payment mechanisms. As a result, Apple could lose billions of dollars a year. However, the judge refused to label Apple a monopoly. “Apple enjoys a high market share of more than 55 percent and high margins. However, these factors alone do not indicate an abuse of a monopoly position. Success is not illegal, “the judge added.
Source: Pravda.sk – Veda a technika by vat.pravda.sk.
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