The June release of the psychological horror game Amnesia: The Bunker from the Swedish studio Frictional Games is getting closer, and in a special video, the developers decided to talk about the three most important elements of the game.
Amnesia: The Bunker takes place in a World War I bunker where the protagonist, amnesiac French soldier Henri Clement with a revolver and a flashlight, is being chased by an omnipresent monster.
The first feature of The Bunker is replay value. The monster is not bound by scripts and reacts to user actions, and many elements of the game (location of objects, traps, codes for opening doors) change with each playthrough.
The second characteristic feature is that the game forces you to experiment with resources and the environment (The Bunker will offer elements of immersive sim), adapt to circumstances and change tactics on the fly when everything goes wrong.
The third element is complexity. Especially actively “creative” is necessary on “hard”, when there are very few resources. At a low level of difficulty, materials are abundant, the monster is less aggressive, the generator (maintains light in the bunker at the expense of fuel) is more efficient, and there are more save points.
“All these elements add up to create a unique environment for the gamer every time, thanks to which, we hope, the game will be fun to play again and again”— said creative director Fredrik Olsson (Fredrik Olsson).
Amnesia: The Bunker will release on June 6 on PC (Steam, GOG, EGS), PS4, Xbox One, Xbox Series X and S, as well as Game Pass. After the release, two more difficulty levels will be added to the game – especially hardcore and custom.
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