Red Beard Games and Hi-Rez Studios present a multiplayer action game Divine Knockout, in which you get to grips with many famous characters from myths and legends. Compared to similar games, this is different in that it is from a 3rd person perspective. This is similar to Smash and other Norwegian classics. The game is currently available in closed mode test and will be released on PC and consoles on December 6. In the Founders edition, you get the game, 8 gods, cosmetics and bonuses to Smite. Ultimate edition has more content.
At this time, we managed to get a confession Alexa Cantatoru, vice president of publishing at Hi-Rez. He told us more about the plans for the future, about its development and also about the similarities and differences with Smash.
Hi-Rez Studios is well versed in the world of myths and various deities. Has any inspiration been carried over from Smite to Divine Knockout?
DKO and SMITE exist almost in sister universities. You can visually see that the gods in DKO are waiting for their SMITE representatives. But with the chibi versions of the gods in SMITE, with cel shading, their personality and a slightly looser form. We wanted DKO to feel a little more accessible than SMITE.
in terms of gameplay, DKO is a completely different game: a third-person platformer instead of a MOBA. That required a lot of changes. We focused on how we could make each god a free character while still paying homage to SMITE and their ancient myths. For example, Ymir still makes an ad wall in DKO… but he can also surf on an ad trail!
Divine Knockout is a somewhat unusual game in this era, which uses a third-person perspective. Why did you make this decision?
Believe it or not, DKO was a third-person game from the beginning… But it wasn’t a platformer! We started with the idea of creating a physics fighting game in third person. Hi-Rez has a lot of experience creating third person games, such as SMITE, Realm Royale and Rogue Company, and we have been able to build on this legacy. The guys at Vvojr Dark had a lot of experience with physical combat when they created the independent physics FPS Sky Noon.
In the course of the campaign, we started talking more about platforming edge guarding, recovery, and the like. And we realized that what we were building was actually a third-person action platformer. So this game developed a little organically, very much by accident.
We found that a third-person platformer adds a whole new world of possibilities. 3D computer, new dangers, new fighting styles, more dynamic action, we hope to share this meme with all the games.
Even though Divine Knockout is a single game, it has elements from other games in this genre. Were you inspired, for example, by the cult Smash Bros.?
Of course! We deeply respect all these on the market and have played them a lot. I think the lesson we learned the most is that it must be fun and it must be for everyone. Smash Bros. it’s a great game if you’re playing with your friends in free arenas and have items turned on, or if you’re playing a 1v1 e-port tournament in Final Destination.
We hope that we have captured the essence of the game, which is easy to grasp and the game is if you really master it. And the most important thing is that the game is really free, regardless of whether you are a die-hard fighter or a complete beginner.
How much game content will there be at release in terms of modes, characters and arenas?
DKO will be released with 10 gods: Thanatos, Thor, Amaterasu, Ymir, Izanami, Susano, Hercules, Atna, Sol, and Kr Artu, who is not really a god, but a myth legend, so we included him.
We expect that the most popular mode will be a free, informal 3v3 arcade mode. In this mode, you play on three levels, where each round represents a different mode and a different map. When released, there will be seven mps available, each of which has its own unique dangers and game mechanics that you must overcome in order to win. And there are four modes, all of which can be played on each map Knockout, King of the Hill, Oddball and a single mode called Coin Blitz, where you collect coins and then put them in a bank.
For more hardcore games, we also have 1v1 and 2v2 duels. These are played on a set of seven smaller mp with less dangerous risks. This mode is primarily about combat.
If your wallet is full with the game after release?
We will call the first season of Divine Knockout Founders Season in recognition of the fact that we want to build DKO alongside our early game community. We want our players to help guide the direction of the game, to tell us what features they want to see and how they want the game to develop.
One thing we are sure of: regularly farts more mp and more gods! These new characters will not be locked behind a paywall; All games unlock their characters just by playing the game.
Source: Sector.sk by www.sector.sk.
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