The spiritual successor of the mobile game, IMPOSSIBLE ROAD, Super Impossible Road takes everything great in relation to its predecessor and increases everything to the maximum! Developed by Wonderful Lasers and Gunstone Studios, Super Impossible Road is set in the future where you have control of a spherical vehicle competing in space races and many other futuristic settings.
The main slogan of the game is ‘victory is cheating!’ and promotes departure from the usual formula of keeping the path given to you. In Super Impossible Road, you can throw opponents off the track into the void or take off from the track yourself, strategically aiming for another part of the track that looks like a roller coaster further ahead. However, be careful, if you miss or are in the air for too long, you will be teleported back to where you last passed through the gate.
The controls for Super Impossible Road are simple and easy to pick up. You accelerate automatically, rolling down the track with no way to break or slow down, control the left joystick, use the boost you get while racing with one button, and with the other button you can manually return to the last checkpoint you passed. This is used when you take off from the track without a chance to get back on it. The way the paths are set up will quickly get you thinking about how you can reduce the angles and take advantage of the cascading layout. This is largely a case of high risk, higher rewards. Taking risky reinforcements off the platform and landing a lot of turns in front of your opponent or shaving those most important seconds while driving on a stopwatch is so good and gives you the adrenaline rush that the developers intended.
All mods, tracks and vehicles are available from the very beginning in Super Impossible Road, and the main available mode is career mode. Career mode will allow you to go through several set races with different goals that you must achieve to advance to the next stage. These trials have three levels of goals ranging from one-star goals that can be achieved quite easily, to three-star goals that will require you to think and race in a more unique way to achieve these goals. These goals can range from chronometers, reaching certain numbers of checkpoints, or straight, crazy races against the CPU. Goals set in career mode are a great way to start the game and learn the mechanics and ways to play. In the first attempt, you try to finish the track in less than 15 seconds, something that is impossible unless you speed up your path from the track in one of the early turns to skip a large part. Again, the game doesn’t tell you to do it, but it’s set up in a great way to find out for yourself. The tracks are fixed and the same every time you try again, but with almost all other mods, the tracks will be different each time, keeping you alert and not knowing where those turns will be.
Other mods include multiplayer that can be up to four players on a local split screen or online with up to eight other runners. We could not join any online races due to the limited number of players who had the code before the release. However, we participated in many co-op races with friends, and it was incredibly frustrating, but very exciting, to go down a procedurally generated track and fly off the corresponding impossible paths many, many times. You also have everyday challenges and endless fashion. In these mods, your final results are added to the list of live leaders where you will be ranked both among friends and among the players of the world’s Super Impossible Road. Each mode is fun, and you can play them your way – which is a real great point of this game. You are given the ultimate goal to achieve, but it is entirely up to you how you achieve it.
For a runner who is at a dizzying speed of words now with tight turns, he has to work incredibly smoothly, and Super Impossible Road is one of the smoothest games of the cleanest looking on the Switch. Yes, not much can be said about the design of the vehicle, but the tracks and the visuals that accompany them are astonishingly beautiful. He is constantly working at 60FPS and docked in the handheld, he is there with one of the most attractive runners on the Nintendo Switch. A futuristic Tron-like theme (without the clumsy CGI of Jeff Bridges) is in partnership with a crazy techno soundtrack that moves your heart almost as fast as vehicles!
The vehicles you race with are spherical objects that can be adjusted and every area that you cosmetically change has an impact on your vehicle statistics such as steering, increased charge, weight, etc. Apart from the basic color you choose, the cosmetic differences are not so different. Something that made us a little disappointed, but it’s not a big concern at all when every other area of this game is as visually impressive as it is. Especially when you can race in the first person, so that the design of your vehicle becomes superfluous, and this new angle of the camera becomes a completely new perspective and a game full of adrenaline.
We feel that many runners start at a high level and the more you play, the less fun the game becomes due to the repetitive nature. We don’t feel this at all with Super Impossible Road. It’s a game we’ll always say, “just one more race” and open up when a friend is done. The better you are at finding those shortcuts and taking those leaps of faith off the track – and succeeding – the more fun you will have with strict controls in this action-packed, crazy and striking space racer.
- Consistent 60FPS visuals are out of this world
- Procedurally generated paths are always fun
- The techno soundtrack is great
- The different mods of the race are all enjoyable
- The cosmetic differences of the vehicles are not different enough to stand out
- It will be very frustrating if you do not recover quickly
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Source: ITNetwork by www.itnetwork.rs.
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