With 120 million monthly active users and a 50% increase in playtime, Steam recorded record numbers in 2020. Thank you for containment!
Valve has published its retrospective for the year 2020 and these are increasing numbers when it comes to Steam. The past year has been full of upheavals, but what has marked the whole world has been the considerable time spent locked up at home. It was therefore a boon for the video game industry which has enjoyed unprecedented success. This is the case with Steam, which has an impressive number of active members. There have been no less than 120 million active people per month, and 62.6 million per day. A peak of 24.8 million simultaneous active players was also recorded. When it comes to games, there was a 21% increase in purchases compared to 2019 as well as a 50% increase in overall playtime. VR games have also experienced strong growth, thanks to the release of Half-Life: Alyx. Valve notes a 30% increase in playtime and a 32% increase in sales. In total, Valve had over 1.7 million first uses of SteamVR in 2020.
Also posting the number of activations of demos during their Steam game festivals, we can see a marked increase between the spring festival and the fall festival, that number rising from 0.6 million in the spring, to 3. 1 million in summer and up to 5.1 million in autumn. With such figures Valve hopes that the many gaming sessions “Brought some comfort to offset the extraordinary events of 2020”.
While looking back on last year, Steam takes the opportunity to formalize some of the changes or new features planned for 2021. Valve has planned to launch Steam China at the beginning of this year. The mobile application will be entitled to a small refresh update. They are also thinking of new ways to be able to reward users of the Steam points program, introduced in 2020.
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