Sport and 5G: love and hate

5G is a technology that is increasingly spreading in various cities around the world. The fifth generation of mobile networks will be able to guarantee high reliability to support the high number of connected devices and sensors. It will provide stable, high-speed connectivity with low latency that will allow for the real-time exchange of a large amount of data. The experimentation can be considered almost completed and many companies have already thought about the possible uses of this type of connection to innovate specific sectors. This does not exclude sport, which can benefit from it on some aspects. Starting from those who practice it, an increase in performance will concern the sector of wearable devices: thanks to greater precision regarding the user’s position, instant communication with surrounding objects and immediate dissemination of data on their devices we will be able to have a ” accurate analysis of the athlete’s activity and physical state.

The usefulness of this connection will not only be reserved for those who practice sports but also for enthusiasts. It is no coincidence that the first time 5G was used during a public event was for the PyeongChang Winter Olympics in South Korea.

The most active companies have already thought of agreements with the various football leagues to create mobile applications dedicated to sporting events. These are software that allow you to receive in real time the replay of the actions, the specifications of each individual player and the performance statistics (average speed, kilometers traveled, passes and shots taken) by framing the playing field during a match seen at the stadium and clicking on the screen of your device the desired player.

Video games, called eSports, are now to be included under the category “Sport”; Due to their rapid expansion, companies will be able to exploit all the possibilities offered by 5G to make video games more and more engaging, using virtual reality to reproduce real environments in the homes of each player. However, it is appropriate to make a clarification: although video games are becoming more and more truthful, they remain something distant from reality. An important objective will concern the sensitization of gamers, especially children, to never take their eyes off the concrete world and not to get lost in a video game. Innovation will also affect the world of online gambling and here the serious problems could come. The prevention of these dynamics will be entrusted to the digital operators who use the games, such as for example the operator PlanetWin365, to the state or common sense of people?

Source: RSS Innovazione by

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