Sins of a Solar Empire II is in development

Canadian studios Ironclad Games recently revealed that, 15 years after the release of the original game, Sins of a Solar Empire II is already in development.

To make the news official, came the confirmation that some of the elements behind the first game are also involved in the project.

It’s been almost 15 years since the release of one of the most robust and exciting (at the time) real-time strategy games, set in Deep Space: Sins of a Solar Empire. However, for those who are most nostalgic and hopeful for the return of this 4X title, the official launch of the sequel should be a tremendous novelty.

And for the development of this sequel, Ironclad Games turned to a new game engine created from the ground up, Iron Engine 3. This gives developers the possibility to create a wider, wider, richer and more detailed world, thus recreating an equally immersive and intense great space conflict, while introducing a whole new level of detail and raising the bar on what it means to become the ruler of a vast space empire.

Following in the footsteps of the original game, Sins of a Solar Empire II is an RTS (Real Time Strategy game) with a 4X dynamic (Explore World, Expand, Explore Resources and Exterminate enemies) that takes place in deep space.

Sins of a Solar Empire II, like the first game, explores the tragic war between various intergalactic factions. On the one hand, there are the desperate Vasari, the emerging VEC, and the vengeful, more militaristic Advent, as they clash with each other for dominance of the universe. Each species differs from the others through its abilities and the respective specific units that provide them with unique and differentiated play styles.

Additionally, new game mechanics were added, dedicated to each faction, as well as new units were added, and technology trees to be unlocked. New sub-factions add a greater degree of depth and immersion, so Sins of a Solar Empire II features a lot of new content that will easily make the game a more evolved and more complete experience than the original game.

During the game, players will have to evaluate in real time, not only the mechanics of their units and opponents, but also of the celestial bodies themselves, observing the orbits of planets and moons while maneuvering their fleets for the expansion of the empire. On the other hand, the balance between the positioning of defensive ships and space protection towers will be of extreme importance, in the defense against the swarms of missiles that can appear in our direction.

Over the course of the game’s development, we’ve really enjoyed the fights we’ve had with each other at Ironclad Games. Space combats that have proved to be massive, with immense fleets.” says Brian Clair, Director of Stardock “The new ways of interacting with each other, as well as with neutral factions, manage to create, in every game, moments of ‘What happened here? I can’t believe this just happened!’

The universe of Sins of a Solar Empire II requires a Galaxy filled by thousands of units at the same time, from missiles to large space cruisers, while maintaining high fidelity in terms of graphics and good framerates. To power all this, we have the new game engine, Iron Engine 3.

The gaming community was an integral part of the success of the original game, Sins of a Solar Empire,” advanced Clair. “As such, the new game will have a library of MODs and we think players will appreciate it, with a lot of new features and features to let their imaginations run wild and share with the rest of the community.

Sins of a Solar Empire II will be released for PC, with no concrete release date yet.

Source: Pplware by

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