Shadowverse: Champion’s Battle – ITNetwork

On first sight, Shadowverse: Champion’s Battle looks like another inspiring copy of Yu-Gi-Oh !, all the way to top-notch hairstyles and a sports stadium dedicated to card games. This is not misleading either, but based on both the original mobile Shadowverse and its anime spin-off filled with tropes, this adaptation combines the best qualities of both into a game that makes everything a little better than expected. Fans and the intricacies of Card Game and hilarious storytelling will find much like Cygames and Xseed’s full-size JRPG adventure.

Players quickly create characters at the start of Champion’s Battle battle and enroll at Tensei Academy, making friends with Hiro Ryugasaki and his friends and joining the Shadowverse Club on campus. The combination of full spots and visual conversations about the novel tells a story, with each line fully expressed in English. There are pages of dialogue between each battle with the cards, much more than one would expect from a game intended primarily for high school. Despite that, the scenes attract attention and never become overpowering, although there is an option to skip for those who are just looking for a card game. However, anyone who is even remotely interested should avoid this option – some side tasks and character moments can be charming even for someone who has already seen it all.

Speaking of missions, Shadowverse: Champion’s Battle has a whole world to explore outside of the card fighting game. Between scenes, players can wander around the school and surroundings in a large number of complete 3D environments. There are collectibles, side chat characters and several bonus targets hidden around each card. Above all, there is a set of tasks in the style of Persona 4 that allows players to dive deep into their relationship with each of the main characters, and all this is done surprisingly well considering the original material. It’s a real effort in building a world that pays off handsomely, especially compared to typical Yu-Gi-Oh! and other anime card games. Instead of just mindlessly arranging the deck and running through tournaments, part of the story is shown as an authentically enjoyable cartoon on Saturday morning with the player as the star.

Champion Battle 1The side of the Champion’s Battle card game is played in a similar way, surpassing what initially seems like a simplistic understanding of the formula. Most of the gameplay is inspired by Blizzard’s Hearthstone, but combines well with the complexities taken from Magic: The Gathering. It is true that there are not many innovations here, but the combination of mechanics turns out to be intriguing. For someone who comes from Magic, the biggest difference is the lack of blocking in combat. Creatures (hereafter referred to as Followers) are free to attack an opposing player no matter how many threats they make. Early games make this setting seem too chaotic, but as the game introduces more complex cards and decks, everything falls into place. At its core, the whole game is balancing between chasing great damage and interfering with potentially deadly strategies.

Shadowverse Champion s BattlePlayers know their strategies as soon as they choose which type of deck they want to play. There are seven archetypes, each with its own mechanical focus. Dragoncraft decks cheat their way into huge summons, while Swordcraft decks rely on increasing statistics provided by synergistic creatures. Each of them has a different way of filling the board and making the opponent think twice before entering. Champion’s Battle is great at highlighting all of this step by step for new players, and opposing NPCs even provide deck lists that can automatically compile their stack of cards from a player’s collection. It’s a great simulation of how popular decks spread in other real-world card games and a fantastic option for players who don’t want to worry about the optimal choice of cards and balancing their curvature.

Shadowverse: Champion’s Battle will not be remembered as the candidate of the year, and fans of the original game will probably have more fun if they continue to play on phones, instead of trying this. However, for anime fans and those who enjoy a good family-friendly JRPG, Cygames has put together a well-rounded experience that should not be overlooked. It’s fun to spend a few dozen hours remembering how exciting an absurd story about a group of friends saving the world by card games can be, and Shadowverse: Champion’s Battle does it better than most.

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