Developer: Greylock Studio
Minimum: Windows 10, Dual Core processor, 8 GB RAM, NVIDIA 750 or stronger video card
Recommended: Windows 10, Dual Core processor, 8 GB RAM, NVIDIA 1050 or stronger video card
Similar Games: F.E.A.R., ULTRAKILL, SUPERHOT, Project Downfall
Category: FPS, action
If you’ve been waiting for a well-put together time-lapse game since your first FEAR, look no further. Severed Steel delivers exactly that experience, spiced with voxel-based destruction. While compared to FEAR, the story here isn’t too long, almost a couple of levels in a row that represent a minimal narrative for enemy types, but I don’t think that’s the emphasis in the game either.
I would like to highlight the unscripted AI first. We’re not going to re-complete a level in two equal ways because NPCs act “on their own”. They adapt to the current state of the battle. They’re noticeably trying to move as a team and trying to encircle us, or at least attack us from multiple directions. Of course, they can’t fend off the time lag either, but for example, if we start shooting at them, they will visibly position themselves towards a cover and scatter. What they can also adapt to quite well is the destruction already mentioned. For example, if we shoot a larger gap into the wall or the level above us, they can easily target us through them and incorporate them into their strategy.
Destruction will be really fun especially when, during the story, you attach a cannon to your protagonist’s left hand, which you can fill to shoot huge holes on any surface. This is how our arsenal is divided. However, our left hand is occupied by the cannon, and we can put any weapon taken from any enemy in our right hand. The display of available ammunition is creatively indicated by an illuminated light bar. There is a colored bar on the side of each weapon that changes color when it reaches the end of the magazine and also flashes. If we run out of ammo, we can simply cut it to the opponent and the next one can come.
I think the story was more fun reading in the Art Book available in free DLC, but the main focus is more on the Firefight way. This is an arcade style game mode where you can choose from 30 different levels built-in. Leaderboards allow us to compare our knowledge with other players. And if the mood starts to flatten out, we also have 20 unlockable mutators to take some twists into the fights. In addition, various challenges await us, which serve as an extra goal on the maps.
What will further increase the number of our game hours is the level editor available in the game. Currently, the feature is only in beta, but it already has quite a lot of potential. Quite easy to use. Completed tracks can be shared in Steam Workshop or downloaded by others. Some of the more creative players have already uploaded tracks, such as recreating the classic Counter Strike de_dust 2.
Graphics: The game, despite having quite minimal details, can look very nice. Voxel-based destruction can produce spectacular scenes while decelerating. I think a slow motion run into a window is an indefatigable feature. If that alone wasn’t enough, there’s RTX support in the game as well. To do this, at startup we need to select whether we want to play with the supported version. No matter how much chaos we may see in front of us during a battle, it is always clear who our opponent is and what we are dead or landmarks. This has been solved very cleverly by the developers, and even in the middle of the many glitter-flashing effects, we do not lose the ability to orient our spatial orientation.
User interface, controllability: We’re going to rush almost constantly in the game (at least if we want to get high scores). We run, slide, run on a wall, fall, but still feel like we are in complete control of the direction of our movement. This is rare these days, but a welcome feature. We can move so precisely that, for example, we can smoothly dodge the missiles fired at us without slowing down. Different forms of movement can also be combined. For example, we can throw from a sprint through a window where we squat to slide on and then bounce off of it to the wall where we start running. What’s more, these transitions are absolutely hassle-free.
Playability: As I mentioned, the story in campaign mode is short, but the smart AI and tracks that can be obtained later from the Workshop or produced by us can mean plenty of game hours. If someone does not know English, the fact that there is a complete Hungarian subtitle in the work can also be of great help. This applies to all interface labels, even the path editor. Full controller support is available in the game, but I would prefer the mouse + keyboard combination.
Intelligence, difficulty: The AI adapts very skillfully to the tracks, so it can sweat us out even on a lower level of difficulty. Not only are they constantly responding to the environmental changes we are causing, but they are also actively trying to bring about similar ones. For example, the flamethrower ignites areas while the others try to steer us from the other direction to the fire. But they also bounce through windows without a hitch, especially jetpackes opponents. NPCs with shields can also bring a fun twist to the game. Apparently they position themselves in front of the other NPCs to catch our shots instead. We will always be able to trick them with a little tricky movement or a pretty strong explosion. You can choose from several difficulty levels to really have a gaming experience that matches your abilities. We will only be at a disadvantage so much that if we choose the lighter grade, there will be less multiplier at the end of the course.
Sounds, music: The music itself can be listened to well, but it also fits the rhythm of the fast-paced fights. During time deceleration, effects sometimes pop up very loudly, which I didn’t realize is what comes out. Some guns have surprisingly quiet voices, but others have audible power. It feels good when a head shot sounds in tune with the sound effects of the combo.
Summary: All in all, Severed Steel is a cozy and fast-paced FPS game. Thanks to his precise movement, we can feel all the way to John Wick as we grind through each room. I was expecting a more serious story, but Firefight mode made up for it to some degree. I will be wondering what creative career ideas the players will have, which they will also share in the Workshop. I hope the makers also throw a few more pointers into the game because that would result in even more game hours. Compared to the content provided, the price of the game is also realistic.
Source: SG.hu Hírmagazin – Játék by sg.hu.
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