– Partisans 1941

Publisher: Daedalic Entertainment
Developer: Alter Games

System requirements:
Minimum: Intel Core i3 8100 or AMD Ryzen 3 2200G processor, Nvidia GeForce GTX 660 or ATI Radeon HD 7790 graphics card, 8 GB RAM, 10 GB free space
Recommended: Intel Core i7-3770 4-Core 3.4 GHz or AMD Ryzen R5 1500X processor, GeForce 1060 or ATI Radeon RX 590 graphics card, 16 GB RAM, 1 GB free space
Similar Games: Desperados series
Category: tactical strategy

Today, it is no surprise at all that a video game that comes from virtually nothing will dazzle us, but Partisans 1941 was able to provide us with pleasant experiences in many ways. Find out why in our game test!

Stealthy tactical strategies are surprisingly popular these days, so regardless of topic, but recently, works like Desperados III or Gears Tactics have performed particularly well, so it’s no coincidence that more and more people are choosing to support the genre. For example, you may be particularly lucky to introduce yourself to a starting team, as if the gameplay is okay, a particularly big problem can no longer happen. All of this is perfectly true of Partisans 1941, which as a debut work by Alter Games has not been a graphic miracle, it also has childhood illnesses, but anyone who is passionate about multiplayer tactical strategies will surely love the end result soon. However, we’ve run very far now, let’s take a closer look at the story and the specifics of the gameplay first!

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The Partisans 1941, as the title suggests, takes us back to World War II. Our protagonist will be Alexey Zorin, who is taken prisoner as a former officer in the Red Army, but his fate is fortunate as he can escape the Nazi prison camp. Instead of hiding or returning to the army, however, Alexey chooses to be more of a partisan and, by creating his own resistance group, tries to drag the Germans ’calculations where possible.

The stakes are not small, as the more we can obstruct the supplies of the Germans to the front line, the more time the defenders of Leningrad will have to prepare for the siege against the Nazis. While the character of our protagonist is well distinguishable, in reality, the supporting characters who join him will play an equally important role even though the characters have not been developed, there is no antecedent, we don’t really know anything about either, which is a bit disappointing in places, but we miss a lot due to exciting deployments it won’t be.

Because the Partisans in 1941 took everything on the backs of the gameplay! It’s no coincidence, as the developers have learned the genre from big cannons like the Desperados series, as here, too, we’ll be able to get on track with more people at once, while having to stealthily perform all of the varied tasks. Obviously, the diversity can be considered quite relative, as a World War II story cannot be turned upside down even if the whole thing is fiction, so we will have to spread propaganda, destroy an enemy tank, find some more resistance while constantly adapting to the to challenges set by your opponent. It is obvious that although each track presents itself as a spacious venue, the linear implementation with invisible walls and obstacles will be central throughout, ergo there will be situations that we cannot avoid or avoid, we have to find a solution to it.

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Usually, each location is designed so that we have to fight ourselves through smaller sections of German soldiers. It’s important what pace and route they patrol, where they look, how far they’re going, but it’s also worth noting that if you don’t have to, don’t make noise near them. Shooting should always be the last alternative, otherwise it is better to use knives for all tasks, if we have the opportunity.

Unfortunately, there were plenty of deployments where most of the peers just seemed like an unnecessary column, as everyone could be arranged with a single knife guy to achieve the goal. Obviously, it took five times as long, but it brought a definite result, while requiring thorough concentration from us, as we have to consider tons of opportunities in every attack. Hiding corpses, a list of equipment used – since the capacity of our backpacks is finite – but many times it doesn’t even matter what weapons, how much ammunition, what partisans come with us.

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Although the clashes are tactical, there is no division into circles, it is not an XCOM, everything takes place here in real time, so if hell breaks loose, we can stop time indefinitely to see the situation, but we have to think in real time, which can make things difficult. It’s especially uncomfortable when our peers get hurt and we have to rush to their aid in the biggest shower of bullets. As an experience, the game is not bad at all, although in some places it is unreasonably difficult, so to speak, poorly designed, as there are regularly cases where there is simply no good solution, we can only choose between two bad ones.

Whether this is a direct design feature or managed to spoil the gameplay in places has not been revealed exactly, but at the same time, the overall experience made a particularly pleasant impression on us, often bringing to mind early Commandos games. Last time, at least there, we used so much of the quick save and quick reload option, because if somewhere, the Partisans in 1941 will need it so badly.

What is also important to emphasize is that with our partisans we can practically start building bases between missions. This central headquarters can give us plenty of extras during deployments. On the one hand, we can build a pile of buildings that can support our characters in the background, heal them, provide ammunition to the armed forces, while sending everyone on side missions that are worth living, as they can continuously develop, learn new skills, in a word it will be easier to prevail in later missions. , whose success, but at least their difficulty, depends largely on the readiness of the characters.

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Graphics: In this area is perhaps the biggest backlog of the Partisans of 1941. The creators created a very special graphic garnish for him, through which he constantly aroused doubts that what we see is now particularly artistic, perhaps just plain ugly. Unfortunately, the language of the scales tends to tilt towards the latter most of the time, but it should be emphasized once again: this is a livable negative of the game.

User interface, controllability: A mode of training that embarrassed large studios with quality and thoroughness took place within the framework of Partisans 1941, which makes it really easy to master all its functions in practice. Unfortunately, the accuracy of control does not always follow this precise line, but in general there is no particular problem at this point.

Playability: In terms of content, the game is considered specifically waist-deep. Obviously, both our personal pace and our strategic sense will determine whether we bring 8-10 or rather 18-20 hours out of the campaign, but the opportunity is there, each of the tracks has a high repeatability factor, so if we liked the concept, it’s guaranteed to be enjoyable for weeks. experiences await us in it.

Intelligence, difficulty: A delicate topic for a tactical strategy is the issue of artificial intelligence. Basically, the Partisans in 1941 would call this trait explicitly violent, but we can feel in each opponent that they behave stupidly for a given level of difficulty, that their direction of movement and behavior is predictable, and if we mess something up, they blow an alarm anyway, and most of the time restoring a saved job will help. Difficulty in general always spins at a high level, but there are no unfulfilled missions, at most we only had a bad perspective on the task.

Sounds, music: There are specifically a lot of syncs in the game that hit quite the right quality, and while the music is flawed, most of the sound effects absolutely bring the expected level.

Summary: When we tested Partisans in 1941, we felt a bit like we got a cheap, World War II Desperados tap. As a tactical strategy and as an experience, it can therefore be considered particularly good, only due to the garnish and some design features, the mouth can bend downwards, but in terms of value for money, the end result can definitely be classified in the recommended category. Promising as a first creation, but not yet really seeing what the future holds for Alter Games!

Source: Hírmagazin – Játék by

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