Playstation VR 2 is praised at first glance

Early this year during the CES 2022 fair, Sony unveiled the sequel to its popular VR headset Playstation VR. The new variant is meant to be paired with the Playstation 5 and has been properly upgraded. On the menu are OLED panels with 2,000 × 2,040 pixels per eye and refresh rates of 90 or 120 Hz. In addition, the cameras move into the device, which also gets more advanced motion tracking and a field of view specified at 110°.

When the new VR equipment was unveiled, one of the upcoming games was also presented, which takes place in the same robot-populated universe as the popular Horizon: Zero Dawn and the sequel Forbidden West. In connection with Sony’s latest State of Play, a taste test is now given of both games and hardware, which are awarded praise from several quarters.

Among those who got to test a prototype of the newcomer are Road to VR, which takes a look at both hardware and a bunch of game titles. Looking at the outside, there is much that is familiar from the first generation, especially in terms of fit and design. Sony is also praised there for making all settings easy to adjust, including pupil distance, a procedure that no longer requires the user to know their measurements from the start. Instead, a calibration takes place in stages where some parts are done automatically.

Since the cameras have moved into the headset, there are some functions that are similar to how the Quest 2 works. It includes the ability to see your surroundings through the built-in cameras to more easily define and mark the available playing space. Like the competitor, the view is in black and white, but is said to be more high-resolution. The step up in resolution is also described as giving a significantly clearer picture and the OLED panels contribute with better contrast and color reproduction than before.

Even the tracking is said to get a major upgrade. Provided that the cabling does not get in the way, users can turn, twist and move around in principle freely, unlike the more limited space of the predecessor. Both motion tracking and tracking of the controls are described as working well, with no noticeable problems with latency or the like. In addition, the device is equipped with eye tracking from Swedish Tobii, including support for rendering technology foveated rendering . The latter, Road to VR feels is barely noticeable when activated, but adds that it is likely affected by how well the eye tracking is calibrated.

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Image source: Road to VR/Playstation

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Words of praise, however, are not all gold and green forests. Among the few disadvantages are mentioned blur persistence – blur that occurs when the user rotates the head. Most VR headsets have features that counteract that kind of blur, and Sony has not commented on whether the problem is due to the lack of such a feature. Road to VR believes that there may be a lack of optimization at the moment and that the problem may be fixed before launch.

A total of four games were given the opportunity to try: Horizon: Call of the Mountain, Resident Evil: Village, the second chapter of The Walking Dead: Saints & Sinners and last but not least Star Wars: Tales From the Galaxy’s Edge. Sony has still not revealed an exact date or price for the Playstation VR 2. The first version won a lot of ground due to its competitive price, but whether Sony chooses the same track again remains to be seen.


Source: SweClockers by www.sweclockers.com.

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