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Home » Technology » PC gaming and virtual reality exploded in 2020

PC gaming and virtual reality exploded in 2020

January 14, 2021

When you are confined, you have more time to play: this is the observation, quite logical, that we draw from the analysis of last year by the video game distribution service, Steam. Like every year, Valve’s platform is doing its retrospective and the numbers are impressive.

In 2020 there were no less than 120 million (!) Active players on the service, which reminds us that the PC is a platform of choice for video games – which also echo the figures in constant growth in computers and other gaming-oriented equipment (keyboards, screens, seats, etc.).
It should also be noted that the community is very active since it averaged 62.6 million (different) players active per day with a record of 24.8 million of them who played simultaneously.

We discover the effect of the hardening of the various national containment strategies by taking a look at the evolution of the “Games Festivals” operation prepared by Steam each season. Between the Spring and Fall releases, Steam saw the number of activated demos drop from 0.6 million to 5.1 million.
Besides the quality of the curation, of the games, in particular, it is a proof that, more and more confined, people have turned more and more to their PC.

2020 also marks two major evolutions in player behavior: the biggest one uses the controller and the popularity of VR. The platform of the sacred keyboard / mouse duo, the PC is seeing its users increasingly resort to the joystick – the progression of gaming sessions passing through a controller of this type has climbed 66.6% in one year.

On the VR side, Steam claims 104 million gaming sessions, and above all an increase in revenues from this type of games of 71% with an increase of 30% in playtime. Sales are up 32% compared to 2019, allowing us to consolidate significantly this emerging ecosystem.

All these games purchased, all these monitored sessions have one materialization: the volume of data sent. In 2020, to serve gamers with iconic releases like Cyberpunk 2077, Steam sent 25.2 exabytes of data to its gamers, or 25,200,000,000 gigabytes. What to give you a small idea of ​​the servers and the pipes of Steam.

Source : Steam via The Verge


Source: Jeux – 01net by www.01net.com.

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