NVIDIA Image Scaling, or NIS, is a traditional spatial image scaler that works with GeForce graphics cards universally in DirectX 11 and 12 applications.
NVIDIA has released new drivers for its graphics cards. GeForce 496.76 drivers are available for Windows 10 and 11 and have supported the company’s graphics since the Maxwell architecture. For the same reason, the company also released DLSS 2.3 and NVIDIA Image Scaling technology.
The most significant update to the GeForce 496.76 drivers is the official Game Ready stamp for Battlefield 2042. In addition, the drivers include the latest updates for Assetto Corsa Competizione, Bright Memory: Infinite, Farming Simulator 22, Hot Wheel Unleashed, Myth of Empires, and Ruined King: A League of Legends Story.
NVIDIA Image Scaling (NIS) is a traditional spatial image scaling method with a built-in sharpening filter. It’s still a little unclear whether this is really a new feature, or how to combine the scaler already found in the drivers with Sharpening and bring it under the same point in the driver control panel. When NIS is deployed, drivers create five new resolutions based on the current desktop resolution: 50%, 59%, 67%, 77%, and 85% native. The feature is enabled by turning it on from the drivers or GeForce Experience and selecting one of the new resolutions in the game. The drivers then handle the scaling and sharpening of the image with a single stroke of the entire image.
According to NVIDIA, NIS is universal and works with all GeForce graphics cards. However, according to user reports, the feature doesn’t work in all games, and if the methods used by the drivers and the separate open source software development kit distributed to game developers on GitHub are identical, the feature only works on DirectX 11 and DirectX 12 interfaces. The software development kit allows NIS to be added to games like FSR, and it also works with third-party graphics cards. For example, adding a feature directly to the game avoids scaling UI elements and text, even if heavy sections are rendered at a lower resolution.
The new 2.3 version of DLSS brings improvements, especially in the rendering of particles, by reducing the “tails” they form. The new version of DLSS is now available in 16 different games. You can read more about DLSS ‘new winds and NVIDIA Image Scaling features company article.
As usual, the drivers have also fixed issues with previous releases. Bugs that have been slapped this time include the crash of WRC 8 and 9 and Transport Fever on startup, the occasional crash of the Xbox version of Marvel’s Avengers Xbox Game Pass, and the occasional hanging and icing of Detroit Become Human. Known issues include the old familiar Sonic & All Stars Racing Transformed crashing through the water, problems with HDR in Deathloop, and problems with the new Image Scaling feature, which fortunately have at least some demolition fixes. You can check the drivers for any changes to them release bulletin (PDF) yes From NVIDIA’s Game Ready article.
Source: io-tech.fi by www.io-tech.fi.
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