Nvidia brings real-time ray tracing and DLSS on ARM architecture

While Samsung and AMD are working on a mobile GPU part that will be able to bring ray tracing to ARM processors for smartphones, Nvidia takes the lead by unveiling at the GDC (Games Developers Conference) the first demonstrations of its technologies RTX running on the same architecture ARM.

The firm thus shows that it can offer its technique DLSS (Deep Learning Super Sampling) and you real-time ray tracing on ARM and Linux platforms, opening up new perspectives beyond the x86 architecture.

Demonstrations are about the game Wolfenstein : Youngblood and the demo The Bistrot Open Research Archive Content, and run using a graphics card GeForce RTX 3060 and an ARM processor MediaTek Company 1200 (designed for chromebooks).

This openness to ARM and Linux will make it possible to extend the presence of RTX technologies to new ecosystems and Nvidia seems to be targeting in particular infotainment systems in the automotive sector, in addition to preparing for the arrival of a wider choice of PC using ARM architecture.

The RTX SDK for ARM will manage different functionalities, from DLSS to dynamic lighting and illumination management as well as optimizations to accelerate the rendering of high fidelity images.

Large game engines, such as Unreal Engine and Unity, should quickly be able to provide support to support game developers and ARM applications.

Source: GNT – actualités by www.generation-nt.com.

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