Nintendo’s legendary Metroid technocrat is back

He wanted to put the game together very hard, and for a long time he seemed to be lost forever in development hell. Now, however, it only appears for days!

Everyone knows Super Mario. Probably even the Zelda series can say something to those who aren’t so familiar with the world of video games anyway, but for them, perhaps the Metroid series is no longer so familiar. This, of course, is not the case among those who are experienced gamers and are familiar with the history of Nintendo, as the Metroid is at least as big a legend as Mario or Zelda, only perhaps having more lows over time than the two series above.

COMING SOON, HOWEVER, THE SERIES WILL RETURN, EVEN AFTER MANY YEARS OF EXCLUSION, BETWEEN IMMEDIATELY, TO RETURN TO THE ORIGINAL 2D ROOTS.

The original Metroid appeared back in 1986 on Nintendo’s first console, the NES, which was then followed in 1991 by a sequel, already on the Game Boy, and then immediately on another 1994 Super Nintendo console. This part, like Super Mario, was named Super Metroid and was an amazing success, considered by many to be one of the best games ever made.

By the way, Metroid is basically similar to Mario in many respects, so jumping and platforming are very important in it, but in addition, free discovery and fighting have also been central to the game. Also, it’s very interesting that the protagonist wearing the helmet is Samus Aran, which might not necessarily lead to the conclusion that she’s a woman, though she is.

THIS DECISION WAS MADE BY THE MANUFACTURERS DURING THE DEVELOPMENT OF PART ONE, AND THIS METROID WAS ONE OF THE FIRST GAMES THE CENTRAL ACTOR WAS A WOMAN.

As is typical of Nintendo games, the story didn’t play a key role in the Metroid either, the point was always the gameplay. So it could be pretty much summed up by the fact that the space bounty hunter Samus is shooting all sorts of ugly and evil enemies into ruin in a sci-fi world to protect the Galactic Federation from destruction.

The game, and the visual world itself (which was quite dark compared to contemporary Nintendo games), was mostly inspired by Alien, as well as the work of legendary visual designer of Alien movies, HR Giger. To celebrate, the developers even named the main enemy Ridley after Alient director Ridley Scott.

Finally, after the release of a number of 2D, side-scrolling classics on many portable and home Nintendo consoles, the Japanese company interestingly turned to an American development team, Retro Studios, to somehow reinterpret the world and gameplay of the Metroid into the third dimension, the soon-to-be-released GameCube console. Although the GameCube has become one of Nintendo’s most unsuccessful consoles, the all-new and 3D Metroid Prime, which has been released for this purpose, has been unanimously overtaken by the industry, critics and gamers ever since.

Here comes the 15-year-old sequel that everyone thought was gone

And this week, a new episode called Metroid Dread will be released, returning to the roots of the series and bringing back the classic gameplay back into the 2D environment. And this will be a moment that fans have been waiting for for 15 years.

Nintendo and Metroid gaming boss Yoshio Sakamoto intended Dread to be a sequel to Metroid Fusion for Game Boy Advance at the time, but already on the Nintendo DS, it soon became clear that its hardware wasn’t strong enough to to realize the game imagined by Sakamoto. They tried to bring the material under the roof twice, first in 2005 and then in 2008, but on neither occasion did they succeed.

Over the years, the name Metroid Dread has come up again and again in different ways, however, based on inside information, it could be heard that the project is just getting worse and isn’t really going anywhere. Meanwhile, the new episode, Metroid: Other M, released in 2010, found a milder welcome, making fans louder and louder: they wanted the series to return to its roots.

HOWEVER, IT WAS VERY LOOKING THAT NINTENDO’S INTERNAL DEVELOPMENT TEAMS WERE NOT ABLE TO ADD TO THE GAME TO GET THE ASSESSMENT OF SAKAMOTO STARE’S STEEL

MercurySteam may also have seemed an ideal choice because, along with another legendary Japanese game developer, Hideo Kojima, known for Metal Gear Solid, they have already successfully resurrected a classic Japanese game series, Castlevania. The first part of Castlevania: Lords of Shadow, intended for the trilogy, was also especially well received, but the final piece of the series, released in 2014, has already run out of momentum, and the game has been a terrible success.

Source: ORIGO


Source: technokrata by www.technokrata.hu.

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