Next falls to dust: Google Stadia post-stream gaming (*2019 †2023)

Google is known for its generous support of new projects – and its absolutely ruthless ax to terminate them when they don’t meet expectations. Now Zubatá has come for their Stadia streaming service.

Game streaming is a technology that keeps coming – and more or less going – with us. The idea is simple: You don’t have any hardware of your own, you just connect to the service via a good enough internet connection and play. It is a concept that has been known for quite a long time, which was already with us in 2009, when it was introduced by the OnLive company. They tried to push their own hardware and created a virtualization platform for Windows, but it violated Microsoft’s licensing terms, so the company went bankrupt in 2012 and its patents were bought by Sony in 2015.

When Google launched a similar service, it seemed simple: Times had moved on and broadband was significantly more accessible to everyone. Their service offered interesting options: If you only have 10 Mbit/s, you can play in 720p at 60 frames per second, if you are better off and have 20 Mbit/s, you can already play in FullHD in HDR and 60 frames per second with surround 5.1, and if you help yourself a little more, you can play in 4K at 60 fps with 35 Mbit/s. Brnkačka, today many people have even 50 Mbit/s, so what could be the problem?

Streaming gaming has been promising us big things for a long time now – and it seemed like everything was settled. Stadia has been slowly getting better, even though it was completely unheard of after the big launch. And then came September 29 post Phil Harrison on the Google Product Blog that they have decided to end the service completely on January 18, 2023.

Someone was surprised, someone laughed at it, others noted disappointment. “One of the most promising streaming services I’ve tried,” comments RewiewTechUSA. According to him, however, Stadia “had it figured out”, because even though streaming gaming may one day dominate, that time is simply not yet there. According to him, the problem was not in the quality of the service, but in the fact that Stadia promised features that it did not deliver: Local collaborative multiplayer, the ability to immediately enter a foreign game, integration with YouTube and streaming. There were a lot of promises that were not fulfilled. “They released it half-assed, and the ads only ran for the first month after launch, and then there was silence.”

Source: Pctuning – Všechen obsah by

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