The revenue of most mobile game genres decreased in the last year, the US market decreased by 9.6 percent year-on-year to 11.4 billion dollars, according to a recent report by SensorTower. The revenue of competitive games fell most spectacularly, by 28.8 percent, compared to the same period of the previous year. Geolocation augmented reality programs and shooting games also brought 26 percent and 24.5 percent less money to the kitchen, respectively. Only the arcade and tabletop genre segments grew by 14.8 percent and 0.9 percent.
Despite the fact that the income of puzzle and various puzzle games was 8.8 percent less than in the previous period, it was still the most spent by players, and a total of 2.3 billion dollars. The second highest-grossing genre is casino games with $2.2 billion, but still a 10.9 percent drop.
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While tabletop games were the second most successful category in the first half of the year, the profitability of the genre decreased by 5.5 percent in the second quarter, which also indicates that while the first quarter had a stronger start, the decline became noticeable in the second quarter.
However, revenue statistics do not reflect downloads for different genres. The genre of action games, for example, weakened by 10.5 percent year-on-year in terms of revenues, but grew by 5.4 percent in terms of downloads to 54.7 million. Sports games have proven resilient with around 66 million installs. In contrast, the highest-growing arcade genre had 14.2 percent fewer downloads, suggesting that although fewer people downloaded this type of program during the period, in-game spending was consistent.
Overall, downloads decreased by 2.5 percent in the first half of the year via the Google Play Store and the Apple App Store, after potential users were freed from the grip of the coronavirus pandemic and, at the same time, they reallocated their spending. The segment was not benefited by inflation in most regions, as well as the macroeconomic processes accompanying the Ukrainian-Russian conflict already in the first quarter. Meanwhile, the cost of living has also increased, all of which may have contributed to the first ever global decline in the overall mobile gaming market this May, and it looks set to continue.
Source: HWSW Informatikai Hírmagazin by www.hwsw.hu.
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