Microsoft was also considering lowering its commission to 12% but …

Games and applications are the lifeblood of platform wars, and the major portal publishers have lowered their requirements in recent quarters in an attempt to stimulate and maintain their appeal with developers.

The sacrosanct commission of 30% is therefore changing into a variable percentage depending on the sales made. The last to get started is Microsoft with the announcement of a reduction in its commission from 30% to 12% on PC games offered on its portal Microsoft Store.

If the Redmond firm is thus stuck on the strategy of Epic Games which offers the same percentage for its Epic Games Store portal (while Steam remains at 30%), it has not gone so far as to propose a similar decrease for the gate Xbox Store console side.

And yet, the idea was well under consideration, according to confidential documents released in the context of the lawsuit between Epic Games and Apple. One listing in particular mentions this redistribution ” 88 / 12 “for all games and with an implementation during the year 2021.

If Microsoft has already announced the drop in its commission on PC games, will it do the same for Xbox console games while all players in this market remain on a 30% commission?

The console game market has its specificities

To the site The Verge, the firm indicates for the moment that it has no plans for change in this area, before confirming that it would not modify the distribution, but without specifying whether this idea was abandoned along the way.

In the documents, there is still a counterpart clause which imposed assign cloud gaming rights at Microsoft. As it stands, we do not know if it will be applied when the commission reduction is applied next August.

The rights associated with streaming games have become strategic and have led, for example, to some mishaps for Nvidia and its GeForce Now service, which has to withdraw games for which the rights had not been acquired.

Microsoft has so far defended the 30% commission on Xbox games by arguing that the console gaming and PC gaming (and smartphone gaming) markets operate under very different mechanics, with consoles being specialized devices in essence. much less numerous than PCs or smartphones and therefore with more limited volume opportunities.

Source: GNT – actualités by

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