Microsoft is improving its Cloud streaming, adding new opportunities for developers

Microsoft is preparing keyboard and mouse controls for the cloud system, as well as APIs to reduce video lag and adjust resolution or aspect ratio.

They discussed this in more detail in the video:

Morgan Brown explains, for example, that if the Xbox game incorporates mouse and keyboard control, as soon as they incorporate the system into the cloud over the summer, players will be able to control the game with these devices as well. He says that if some do not, they may already be working on it. Like the Xbox console, the Cloud will be able to determine if you control with a mouse or a gamepad.

For example, Halo, Minecraft, Sea of ​​Thieves, Flight Simulator, Gears and many other titles will be released right after steaming.

To do this, the new API will allow developers to improve the response of the game. It will be a Display Details API that can save 72ms from the game’s response. This will be handled through Direct Capture, which will eliminate V-Sync waiting, buffering, or upscaling delays for the console. The response can drop to 2-12ms compared to 8-74ms. Although there are limitations, as Direct Capture currently offers a maximum of 1440p resolution (streaming still only runs at 1080p on PCs and 720p on mobile phones) and does not offer dynamic resolution or HDR.

Microsoft is improving its Cloud streaming, adding new opportunities for developers

In terms of maximum stream resolution, it’s something they expect to change gradually, depending on the device, network speed, and streaming capabilities.

For now, however, they add the possibility of different aspect ratios and different resolutions, where they even say that it is designed for simple porting from a PC, where the authors already have to incorporate these things.

Microsoft is improving its Cloud streaming, adding new opportunities for developers

Apparently, Microsoft is serious about the cloud and wants the games to work as well as possible and the developers to have as many options for optimizing the game as possible.

Source: by

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