Microsoft DirectStorage will eventually work on Windows 10

NVIDIA showed last year that when reading compressed data from fast SSDs, the CPU load can increase sharply, which can employ a wide range of cores. NVIDIA thus prepared an answer to their fast game loading functions in the form of RTX IO before the advent of the new consoles, but this technology has not yet been released to the world. Microsoft is preparing its version in the form of DirectStorage, which should be universal compared to the NVIDIE solution, and it is also basically a matter of decompressing data using a graphics card.

The data is thus moved in a compressed form into the memory of the graphics card itself, which unpacks it, ie it is also an efficient transfer via the CPU and the main system memory. At the same time, we recently learned that DirectStorage will require the new Windows 11, and there was nothing to wonder, as Microsoft has demonstrated such a thing several times.

However, we now learn that DirectStorage Developer Preview is already available with support for Windows 10 version 1909 and later, as announced by Microsoft. At the same time, he confirmed on his blog that, in the end, games with DirectStorage will be supported on Windows 10 from the same version, so it’s not just a relief for developers, so that Microsoft will eventually force players to Windows 11. It says on the blog that this API will also receive wider hardware support, but there are no details.

One of the significant innovations of the new Windows 11 has fallen and fewer people will be motivated to switch to this system, which is a helpful step from Microsoft, knowing that the pace of expansion of Windows 11 will be a little slower. However, it would also depend on the practical usability of DirectStorage and the pace at which its support will be added to games.

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Source: Svět hardware by

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