Maneater: Truth Quest is the first DLC for a shark-based action RPG, Maneater. Developed by Tripwire Interactive and released by Deep Silver, Truth Quest continues with the same gameplay and narrative style as the first game. Players will repeat their role as a baby shark who in the basic game sought revenge and genetic manipulation after being forcibly abducted from her mother. Truth Quest doesn’t do anything drastic to shake up the Maneater formula, but fans of the game who wanted a little more will find exactly what they’re looking for in the enigmatic heart of this DLC.
Truth Quest continues the story where players stop and follows the bull shark protagonist and her narrator Trip Westhaven, voiced miraculously by Chris Parnell of the famous Archer, as they try to uncover an intricate web of intrigue brought about by the New World Order. It’s never entirely clear why these plots are being sought, and Sharky and Trip seem to need very little reason to take over this mysterious organization. It’s all an excuse to become an atomic laser shark, working for a premise. The star of the show are pieces of humor and satire that Trip throws at the players every few minutes. As a game that pretty cleverly hid the SpongeBob SquarePants reference in its depth, Maneater: Truth Quest knows what kind of humor it needs to deliver.
Playing in Maneaster and Truth Quest is almost exactly the same; The key difference is that Truth Quest acts as post-game content, increasing level levels, introducing new mutations, hunters and mission types. In the end, Maneater can’t avoid the limitations of its basic game loop. Players will find a target, either one entity or a group of unfortunate people, attack them with a mixture of bites, tail whips, dodges and lasers, and continue to dance until one side or the other dies.
It’s fun in its own way, but Maneater seems to excel when either the player is small and helpless, avoiding bigger fish and feeding where possible, or as a giant mega shark that can lurk people before embarking on a killing that destroys boat. The opportunity to spend a lot of time on land, chasing people who run far away on the beach far from reasonable, is also worth smiling. Truth Quest’s viral marketing horseshark wasn’t even that far off.
Unfortunately, the add-ons do not contribute much to prolonging the life of the shallow, if initially entertaining, combat system of the Maneater. Helicopters, some land weapons and irradiated sea creatures will now join the long list of entities that want dead sharks. While it’s definitely fun to incorporate an atomic body set, along with “weird laser beams,” there’s not enough new gameplay to Truth Quest had to be bought.
Some of the same issues that plague the original Maneater are still present in Truth Quest. There is simply no great variety of activities to engage in. Standard missions boil down to the same four basic activities: Players will eat an absurd amount of people, tackle particularly dangerous marine life, swim and destroy lighthouses. In between all of this is the same set of exploration and collection missions that allow players to expand their sharp arsenal.
On top of all that, there are still annoying mistakes like a strange flying boat, objects that are falling apart in the world, and rarely demolition. Players who loved Maneater will certainly appreciate Truth Quest more, but that doesn’t do enough to really expand what made Maneater so memorable. DLC is an obvious choice for those who simply want more from the world of the basic game, but anyone looking for some big jumps in the game loop or in its iterations will remain a little eager.
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Source: ITNetwork by www.itnetwork.rs.
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