June LEVEL bursts under the onslaught of interesting content – several essays and long topics, surprising profiles, an interview with a veteran of game development in the Czech Republic and a decent batch of reviews accompanied by an editorial selection from E3. It is difficult to choose the most interesting from this issue, because we will find reflections on the anthropomorphization of dreams and a review of Biomutant, philosophical reflections on space and a review of the new extension Elite Dangerous: Odyssey by Lukáš Grygar or a perfect article on the lack of chips in the world. Below are some editorial tips for the best articles.
E3 – We have something to write about again
This year’s E3 took place again only online, but still brought interesting revelations – the first of which is the fact that real shots of playing developer studios are hidden on Gamescom or their own streams and conferences, which is underlined by the humorous trailer for The Outer Worlds 2. An overview of the most interesting from E3 was prepared by Petr Poláček and Pavel Skoták.
Interview – Petr “Pettka” Kolář
A tree grew up in Brno – Ashborne Games is a relatively new game studio belonging to the THQ Nordic family, run by Petr Kolář. A former gaming journalist who spent many years as a member of Bohemia Interactive (and formerly Altar) in Brno, where he left last year to start a new studio. “Pettka” talked to Honza Horčík about the whole process, the experience from Bohemka, the cooperation from THQ or about taking over the work on the Comanche helicopter arcade.
It Takes Two – F*ck the Oscars
In addition to a review of the latest work, LEVEL also brings an essay in which we look at the history of an interesting creator, director, game designer and innovator Josef Fares. Let’s take a look at his experience in the film industry and his transformation into a game developer, with the central motif being filmmaking and his famous speech introduced by the shout “Fuck the Oscars”. Dominik Jícha took care of the review and the essay on the life and work of Josef Fares.
Seventh symbol, start!
Fans of space adventures stick to the so-called Big Three – Star Wars, Star Trek and last but not least Stargate. Thanks to the original film by Roland Emmerich and the subsequent series with Richard Dean “MacGyver” Anderson, Stargate retains a cult status even for many years after the entire brand retires. And while the brand worked extremely well on TV screens, it repeatedly hit the gaming industry. Katka Kovandová writes about the sad history of Stargate games.
Who are they talking about – Ken and Robert Williams
The creative duo Ken and Robert Williams are behind what we can call graphic adventures with a clear conscience today. The couple took care of the arrival of series such as King’s Quest or Leisure Suit Larry. Although it seemed that the Williams couple would enjoy a well-deserved gaming pension and credit for the development of video game entertainment, they are returning with great anticipation and preparing new games. Ondra Koch writes about all this.
Pavel Novák and Polyperfect
You don’t necessarily have to be a well-known player, streamer or developer to succeed in the gaming industry. Pavel Novák has developed from a very popular supplier of gaming assets since the start, he participated in the competition announced by Will Wright, which he subsequently won and got the opportunity to dine with him and his entire team. You can read about the fascinating story of a native of Zlín in a text by Honza Horčík.
It is not possible without a map
You know, “It’s a shorter way, but it’s a worse way.” The popular folk saying could easily be applied to the development of the importance of maps and orientation in the game worlds as such. Jonáš Kříž writes about the history beginning with squared paper and human imagination up to large open worlds with different ways of displaying maps.
Snílci – Benoît Sokal
At the end of May, at the age of sixty-six, we were abandoned by a native of Brussels, Benoît Sokal, who indelibly engraved himself in the memory of the francophone world with his comics and in the hearts of players, especially with the adventure series Syberia. During his lifetime, the comic book author, writer and creator received several Belgian and French awards and orders. You can read about his journey from Brussels to the glory of the game in the text by Ondra Koch.
About keyboards and games
Try to think for a moment about your keyboard? How did you choose it? Do you have a special relationship with her? Is it a backlit piece of exoticism or a generic “genius” for a few crowns? Honza Olejník looked at the development and phenomenon of modifying and building his own keyboards with modern optics.
In this issue, you will find Mass Effect Legendary Edition and Ratchet & Clank: Rift Apart themes on the posters. It is still true that posters are automatically received by subscribers, and they are also available in JRC (Czech Republic) and Brloh (Slovakia) stores.
LEVEL IS ALSO RELEASED IN THE ELECTRONIC VERSION
In addition to paper, LEVEL is also available in electronic version for 99 crowns – it is therefore fifty crowns cheaper than at the stands. All essential information on how to obtain an electronic Level can be found at this article. Through applications Raise Media, Floowie a O2 Library You can also read the e-version of Level on the web or on iOS or Android devices. All you need to do is have ONE account, and thus ONE purchased magazine.
Detailed content LEVEL 312 study on the level.cz website, where you will also find all the necessary information about subscription, about the authors and the editors of Level in general. With your observations on the Level account, you can reach us at [email protected] or at Level Facebook page.
LEVEL 313 will be released on August 27, 2021
Source: Games by games.tiscali.cz.
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