Developer: TT Games
Minimum: 64-bit Windows 10, Intel Core i5-2400 or AMD Ryzen 3 1200, 8 GB memory, GeForce GTX 750 Ti or Radeon HD 7850, 40 GB free space
Recommended: 64-bit Windows 10, Intel Core i5-6600 or higher, AMD Ryzen 3 3100 or higher, 8 GB RAM or more, GeForce GTX 780 or higher, Radeon R9 290 or higher, 40 GB free space
Similar Games: LEGO Star Wars – The Complete Saga, LEGO MARVEL’s Avengers, Disney Pixar WALL-E
Category: action, adventure
TT Games ’latest LEGO-themed adventure game has been sunbed several times. At first, the amount of work exceeded the calculation, and later the epidemic intervened in the preparation. It was finally released in April of this year and has become their biggest and most comprehensive game to date. It includes all nine movies that we can play through as a trilogy. You can start the story with any of the three, you don’t have to go through the numbering order.
A huge amount of content is what these nine episodes carry. 23 planets provide an opportunity to explore the world of Star Wars. These can be traversed using more than 300 characters, and in addition, there are more than a hundred usable vehicles. The characters we control are divided into different groups: Jedi, Hero, Dark Side, Villain, Scavenger, Scoundrel, Bounty Hunter, Astromech Droid, Protocol Droid. If we play by episode, we can use characters that are relevant to the story. If there are no restrictions on it, you are free to choose from the unlocked characters in the character selection menu. Of course, so many characters wouldn’t be worth anything without different skin options, so in many cases we can use different looks on each character.
If we want, we can run through the events of the movies almost like an interactive movie, running from scene to scene. While a brutal amount of collectible content and side quests are an integral part of the game, they’re optional, they simply give fans more insight into the universe. We can improve the characteristics of our characters using so-called Kyber Brick elements collected during our adventures. These strengthen the actors in each category or give them some extra ability. Just as collectible things are not mandatory, a story can be safely done without them.
If we choose to discover, we have the opportunity to roam the world in a free-to-play way, even outside of stories. This changes the style of the game somewhat, and we can collect all the existing objects in a collect-a-thon way reminiscent of the old days. Of course, there are stipulations for trickier things here as well. For example, certain containers can only be unpacked with certain categories of actors and the like. We will also come across a variety of mini-games. There will be some where the buttons need to be set to the right position, but there will also be more complex mechanics such as a full podracing section.
The game’s combat system also allows for a combination-based melee. It wasn’t overstated, but by pressing the buttons in the correct order, we can create different attack sequences. This is a useful feature because if we assume we are spamming the base punch to our opponents, they will start to defend and we can only break this if we attack in a different style. If we don’t like melee, ranged weapons also have significant power.
We can also deceive our opponents with the help of the famous Jedi mind trick, which also offers us a choice, thus offering several solutions to solve each situation. If we’re not that sophisticated, we can put on the clothing of our defeated opponents in three parts so we can be able to cheat NPCs.
Graphics: I think it can be said to be the most detailed LEGO game ever made. It’s hard to put into words, but the texture of the models faithfully reflects those of the real characters. Creative use of light adds a lot to the beautification of scenes, and everything is reflected in the characters ’models as well. For example, the actors get dirty if we are in a sandy or muddy place. Because LEGO models are severely limited in their movement, the mimicry of the characters has been developed very sophistically to illustrate the different feelings. For example, if you shoot an enemy on your foot, you start bouncing on one foot a little humorously while visibly grimacing with your face. The escape sequence, where Leia and the others run in sterile white corridors, tends to create the effect of a snowy track in games. Here, however, thanks to the reflections, a much more modern look has been given to the venue. Such trifles make the visual world very strong, packed with noticeable great care by the creators.
User interface, controllability: I think navigating between menus is unnecessarily complicated. It takes too much unnecessary paging to achieve one thing at a time. This is especially true when using the input options provided by the PC platform. The basic keyboard layout is also a little weird for me, but luckily the controls are pretty easy to vary. The status of the innumerable collectible objects is constantly before our eyes, thus trying to stimulate the desire that is deeply dormant within us, striving for wholeness. There is a big red dot so that you can set up quite large letters for the caption, which makes it much easier to read during more busy scenes. The keystrokes required for interactive elements are also well communicated by the game. We don’t have to memorize which character’s which key is the solution for each function.
Playability: It is very unfortunate that there is no possibility of online co-op play, only the common fun is available locally. In the case of a local cooperative game, the display will be split in two and the two players will be on the left and right of the display. They gave the two players quite a free hand, as it is also possible that they are not located within a scene. Player 1 can talk to the NPC giving the quest, while player 2 smashes the equipment inside, say, a completely different building in search of a currency.
Creative PC gamers have also found a way to manually increase the resolution in the configuration file using a dual-screen display and assign a split screen separation point to the monitor frame so that the two players get two separate full-screen displays. If you use the Steam version, you can also enjoy the already local fun over the Internet with Remote Play Together (and a stable internet connection). I would note, however, that cooperative players are not always involved in the same level of action. More than once, Player 1 fought the boss with a lightsaber, while Player 2 pulled a couple of levers to create another fighting platform for the first player.
Intelligence, difficulty: Given that even very young players are part of the target audience, the degree of difficulty is not very high. Boss fights, too, require more creativity than pixel-accurate punches and dodges. Collectibles also build on a similar creative task solution. For a minimal amount, we can get help either from the location of each collectible player or from the terms of obtaining it. There are certain parts where, like previous games, we can build things from bouncing elements. Now the game gives us the opportunity to choose from several options to build. Each choice is a completely correct option and what happens reflects our decision.
For example, at one part, a robot flies in the air. You can choose between a large magnet (which sucks the robot off) or a cannon (which blows the robot off). In both cases, our end goal is the same, but it still gives a say in what happens. I was afraid of driving that they would be chunks, but luckily they managed to solve these very simply, but still amusingly. In a cooperative game, for example, by sharing tasks, one player can be the pilot and the other can handle the weapons.
Sounds, music: Fortunately, the music is not just a replica of the original material. There is a lot of audio to play as we tour our large selection of locations. Nor can the iconic title song at the beginning of the episodes be left out of the introductory text. The sounds of tools, creatures, and weapons are also true to the original. However, it was a huge surprise to me to have dialogues between specific characters that vary even according to the different variations of a character. Palpatine’s character, for example, asks Anakin Skywalker and Darth Vader the same question, and similarly, but still reflecting on the time difference, the other party answers back. But there are also funny remarks made for each other by characters that are also relevant to the story.
Summary: All in all, we can see the fruits of a huge job. The LEGO games bring the usual humor, and the gameplay has been improved in almost every area. It can provide pleasant entertainment for both gamers and non-gamers, but even for a Star Wars fan and those unfamiliar with the series. If we just want to experience the story in a LEGO way, we also have the opportunity, without the unnecessary “farming” typical of open worlds. For those who still choose to explore, the opportunity for open play can be a dream come true for Star Wars.
Source: SG.hu Hírmagazin – Játék by sg.hu.
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