It Takes Two Developer Josef Fares: Better Shot In The Knee Than NFTs In Games

In an interview with The Washington Post, Josef Fares, the founder of Hazelight Studios, shared more about the development of It Takes Two. Fares speaks about the relationship between major films and games, and he also gives his opinion about the earnings model of games.

With experience in both movies and games, the writer/developer believes games deserve more respect from Hollywood. He doesn’t think it’s particularly easy to make great movies, but considers building a video game a “more complex art.” For example, it takes six to nine months to develop a boss in It Takes Two, while players have already defeated it after five to six minutes.


It Takes Two was released on March 26 and has now surpassed the three million mark sold. Thanks to its innovative co-op mode, the adventure game took home the Game Of The Year award at the Game Awards early this month.

While Fares can’t say what the next Hazelight game will be, at least he knows what features he’d rather ignore. As games increasingly adopt the live service model or integrate additional salable items (such as NFTs), he stresses that these buzzwords are not for him. Fares adds that “he’d rather be shot in the knee than implement NFTs in future games.”

“I’m not saying that replayability is bad for every game, some games are designed for it. I’m just saying that for the games we make (story-driven games, most single player games) there shouldn’t be a focus on replayability since these titles aren’t focused on that at all. We already have a problem with people not even finishing single player games, so why focus on replayability?”

Source: The Washington Post

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