Into The Pit – ITNetwork

Into The Pit is an FPS that combines fast shooting with battle arenas inspired by Devil Daggers and a roguelike progression that gives the player more strength after each run. In addition to fast combat, the real selling point is the focus on using spells as weapons, rather than on a typical array of firearms. With each hand releasing mystical energy at a different pace, Nullpointer Games developers promise a new shooter, but the slow pace of the upgrade and some uninspired benefits really cloud the magic.

At first glance, Into The Pit seems to do just that. The game has a great visual style that injects highly detailed textures and filters into the 3D world in the style of Quake. The dark shadows around every corner really complement the protagonist’s journey through the depths of the dark dimension that fights the horrors of the underworld. Players start with two different magic weapons for each ride, which is also an improvement over other roguelike FPS games that limit the start to a single weapon. Into The Pit ensures that players always have a lot of options when it comes to destruction tools, but unfortunately, that comes at the expense of other diversity in the game.

The loop for each run Into The Pit is terribly repetitive. Each level consists of a quartet of small rooms, including healing chambers and items that take only a few seconds to load and extract. For a game that has circling and fighting at a fast pace, the restless nature of getting in and out of every room really kills the pace. The problem is exacerbated as players enter further and further into the game, slowly moving to lower levels remembering how to fight enemies from the first few floors. Even with the esteemed variety of weapons, most of the game seems carved, which is a big problem for any running-based game.

Another problem comes with a magical feeling like a diluted replacement of a firearm instead of a set of tools from the wizard’s book of spells. Yes, using elemental magic is a tiring trope, but replacing old standards such as flamethrowers and hand lightning with generic energy strikes makes Into The Pit a step further than Hecken and similar magic-focused shooters. Players can add some modifiers through the benefits obtained after each completed room, and that makes things more interesting. However, those benefits are mixed with a bunch of small performance improvements and useless critical hit percentage modifiers, another factor that makes players ’twentieth Into The Pit immersion feel terribly similar to their first.

Into The Pit 3At the very least, the retro FPS fight Into The Pit is satisfying. Although combat scenarios are often short, there are many pleasantly intense actions while they last. However, even if we narrow things down to roguelike, there are games like Void Bastards, and even the classic Ziggurat genre breaker that offers much more intrigue with a satisfying part of the fun in running and shooting.

All this does not mean that the whole game is just hard work, but Into The Pit publishes new content too slowly. With player upgrades that mostly change numbers and rooms that aren’t hard to figure out, gaming becomes an exercise in enduring repetitive content before you finally run into something that makes things feel fresh. Even then, what is often unlocked is not enough to really encourage more running. After all, Into The Pit is too repetitive to really succeed as a roguelike and too light on content to survive as an FPS without those pitfalls.

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