Founded in 2016, Two Point Studios’ newest game, Two Point Campus, is now out. Muropaketti went to interview the creators of the game in London.
Two Point Studios games are similar in style to those of the respected Bullfrog Productions Theme-simulation games, and no wonder: one of the founders of Two Point Studios ie Mark Webley previously worked in the development team of Theme games. However, Two Point Studios is a completely independent game developer whose games are published by Sega.
Set in the university world Two Point Campus continues along the same lines as published four years ago Two Point Hospital, in which the operation of one’s own hospital was simulated. Two Point Campus has clearly moved more into the spirit of Sim games, and is not as demanding as Hospital, which was also quite light for a simulator game.
An event organized by Sega was held in the early summer in Shoreditch, a district popular with London’s hipsters, where European game journalists were among the first to try out Two Point Campus. Muropaket’s first impressions of the gaming experience can be found here:
Two Point Campus is a simple but entertaining simulation game from the creators of Two Point Hospital
In addition to playing, we got to chat with Mark Webley and the main designer of Two Point Studios Lewis Brundishing with.
How much did your experience in the game industry facilitate the establishment of Two Point Studios?
Mark Webley: – It took us about a year to refine the business plan and other details. We have built development teams and made games before, so we had quite a lot of contacts. We went around England talking to different publishers to get funding to start the operation. Small publishers were not willing to invest in us as much as we hoped. We were suggested to meet with Sega, with whom the parts finally fell into place. We presented it in such a way that we want to revive a certain theme genre, and there is no better duo than us for that job.
What’s the best thing about Two Point Campus?
Mark Webley: – Simulator games are very popular, and many games in the genre are very detailed and challenging. In addition, there are those players who want a much more casual experience, where you can be more creative than usual and care about the game character. We tried to strike a balance between the two, and with the new game we managed to expand both territories. The game has four-year study periods in which the education of the same students is managed. As a creative side, we give you the opportunity to customize the entire campus. I especially like that no matter which way you play, the experience is still good.
Humor is an integral part of Two Point games. How hard was it to get it working?
Lewis Brundish: – We’re not very serious people, so if something makes us laugh, it’s completely appropriate for the game. We throw different ideas at each other, for example about the names of diseases and people, and we use the best ones. Also, we have an absolutely amazing screenwriter.
What was the most difficult decision about the game?
Lewis Brundish: – It was about shaping the annual university life. In the case of Two Point Hospital, that meant that the game shows the progression of the years. It has no meaning for the game itself, while for Campus it is one of the most important elements. Everything is related to the progress of time, such as attending classes and students arriving and leaving. The decision regarding the summer vacation was challenging, because we didn’t want to break the rhythm of the game.
Mark Webley: – I agree. In the past, when summer vacation arrived, the game would jump right into the new semester. If you hadn’t prepared for it, you had to immediately rush to build new areas and buildings. Now the player can decide when the semester starts. Then you can be as creative as you want, and decorate, for example, rooms for as long as you want.
Lewis Brundish: – This was really challenging in terms of coding, but the end result is genius. There will be 150 students and 20 teachers for the semester, and they will all work in the same environment, such as classrooms and living spaces on campus. All these little people move in an organized manner. Our coder Tim was sometimes very frustrated, because he kept having to add things to the game that were not initially agreed upon.
Two Point Campus has been released for PC, Mac and Nintendo Switch, as well as PlayStation and Xbox consoles.
Source: Muropaketti.com by muropaketti.com.
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