Intel Xe HPG GPU, Mesh Shader Testine Girdi

Raja Koduri announced that the Intel Xe HPG graphics card has entered the 3DMark Mesh Shader test.

Information continues to come about the external graphics card project that Intel has been working on for a long time. It is the most performance and game-optimized model among the graphics card family called Intel Xe Intel Vehicle HPG we already know. Intel Xe HPG, Raja KoduriAccording to the Tweet shared by him, he entered the Mesh Shader test in the 3D Mark testing software.

In Turkish “Mesh Shading Technology“Is Mesh ShaderIn summary, it can be explained as providing fluency by creating objects with less density than the distance of their drawings. For example, by creating much less pixels on the back of an object that is far from you in the game, the load on the GPU is reduced and fluency is achieved. The visible part of the object is drawn more clearly and the image quality is not compromised. In short, we can describe it as a technology that combines clarity and performance.

Intel’s new external graphics card, Xe HPG, was also tested in 3DMark because it had this technology. After this test, which was positively interpreted by users, no more detailed explanation was made by Intel on the subject.

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