While Blizzard and its flagship franchise Diablo been heavily criticized for several months now (especially on the free-to-play Diablo Immortal)the studio was forced to change its tune through a recent report published on its site, while the release of Diablo IV is scheduled for next year.
A shaken icon
A true RPG icon since Diablo 1 released in 1996, under the aegis of Blizzard Entertainment, the franchise Diablo is one of the pillars of the genre, and has inspired (still today) the biggest role-playing games, to the point of referencing some of them as diablo-like. With the release of the illustrious devil II, the bar has been set very high. But for some time now, the criticisms have been raining.
Sexual harassment, fondling, advances, discrimination, unequal salaries, the reputation of the studio has been severely tarnished by these internal affairs which broke out in October 2021. On the other hand, Diablo Immortal, free-to-play released at the end of May on iOS and Android devices and launched in part to keep the huge community waiting until the release of Diablo IV provoked the controversy due to a system of lootboxes needed to upgrade your badass character. Thus, to reach the maximum level, it was sometimes necessary to spend an amount of up to 110 000 dollars.
The studio is forced to react
A succession of controversies that Blizzard wants to bury, while the release of Diablo IV is looming on the horizon of 2023. But when a post offer of product manager published in order to manage the future Online Storecriticisms have re-emerged, again targeting the model of the pay to win benefiting the giant, and being deleterious to the players. In the face of heavy criticism and the poor results of the game, Blizzard was forced to readjust the shot.
In a very recent quarterly report published by Blizzard, the studio is trying to reassure its community about these problematic microtransactions, by unveiling its online services business model, the season pass, and the shop focused on ornamental items. In this report, Joe Shely, the game director talks about ambitious plans. Thus, the seasons of Diablo IV will be inspired by that of Diablo IIIand Shely promises that character progression will be “guaranteed by your efforts and skillsmeasured by both dexterity and strategizing, which determine your character’s power”. Additionally, the studio claims that “players will not be able to pay to gain power in Diablo IV”.
A key announcement that should calm the ardor of the players. Let’s hope that Blizzard will be able to keep its commitments.
Here is the full report:
Hello and welcome to our third quarterly report of 2022 on Diablo IV. We hope you enjoyed the previous playstyle report for our newest class available at launch, the Necromancer. Read this article as well as the previous ones if you missed them.
Today, we are going to talk to you about what we have in store for you after the release of Diablo IV: the online service. Hang on, our projects are quite ambitious! Our Associate Game Director for the Online Service, Joseph Piepiora, and Product Director, Kegan Clark, will walk you through the details. The elements they are going to describe will be added to the full experience of Diablo IV that we will offer you, incredible endgame features that you expect at launch and expansions that will be released regularly to continue the story.
Many of you are enjoying the Diablo II: Resurrected and Diablo III seasons and have requested their full support. Seasons are indeed one of the best ways to play Diablo while having fun. Therefore, the premiere will be available shortly after launch and we will also put in place a dedicated team, in order to offer you up to four seasons per year. Each will feature new features, in the form of major features, quests, enemies, legendary items, and more.
The seasons of Diablo IV are inspired by those of Diablo III. When a new season begins, all characters from the previous season are moved to the Eternal Realm, where you can continue to play, level up, and collect loot. To play the new season, you will need to create a character and experience new features and seasonal content while leveling up alongside other player characters. This method, much like the Paragon Point capping in Diablo IV, ensures that your effort and skill, measured by both dexterity and strategizing, determine your character’s power. It also allows players who missed last season to participate. This season design requires all of your character’s power sources to come from the game, so you won’t be able to pay to gain power in Diablo IV.
You can check out our monetization philosophy below and find out how the Cosmetic Shop and optional Season Pass complement and enhance Seasons.
We hope you enjoy this report and look forward to your thoughts and feedback. Later this year, we’ll be testing our endgame systems, as well as features that allow players who have finished the campaign to mark it as complete for new characters they create, allowing Eternal Realm characters to contribute to the seasonal progression. Finally, stay tuned for our article coming out this winter.
It is an honor to have you as traveling companions. Thank you for playing our games.
For your part, how do you welcome this news? Feel free to respond to us via the comment section below.
Source: Hitek : actualité geek et tests high tech by hitek.fr.
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