Impressions from the Preliminary Test of the Most Expected Game of 2022: Will Elden Ring be the new King of Soulslike Games?

FromSoftware developers are known around the world mainly for the Dark Souls series. Over the last ten years, this series has become a worldwide phenomenon that has even established its own subgenre called “Soulslike” games, with the best games in this category produced by FromSoftware. Personally, I don’t consider myself a rock fan of the main series, but I enjoyed Bloodborne, Sekiro: Shadows Die Twice and last year’s remake of Demon’s Souls, so I look to Elden Ring with great expectations.

Only so much was known about the game since its announcement that it would be a title in a whole new world that helped create George RR Martin (best known for his book The Song of Ice and Fire and the Game of Thrones series), and that the game would be unusually set in an open world. of the world. While we did not learn anything significant from the test background, in relation to the openness of the world, we can say that there is no reason to fear that the developers will not be able to incorporate this fundamental change. After a few minutes of running the test, a fairly large area for exploration opened up in front of me, and although the player may feel a little lost at first, I eventually enjoyed the openness of the world and the freedom to progress through the game. The world is beautiful, colorful, alive and full of danger.

FromSoftware Studio is definitely not one of the biggest studios, so the budget does not allow the game to be one of the visual highlights. But the fact that the game is based on several platforms at the same time, including the previous generation of consoles, and runs on a several-year-old engine, looks beautiful (at least on the PS5, on which I tested the game).

Elden Ring combines the old familiar elements of previous games with new elements resulting from the openness of the world. First of all, the horse managed to integrate the game perfectly. In addition, it is in fact necessary for a duel with some bosses. I welcome the need to fight some enemies on horseback as a fresh novelty. The game also brings a lot of other pleasant changes or improvements. The system of bottles supplementing health, mana and endurance has improved. The hero can now come to life outside the classic fires, with the so-called statues of Marika. There is also an opportunity to summon helpers (spirits of warriors or animals) to help fight the bosses.

But I don’t think Elden Ring will be much more accessible than previous games. You will still die very often. Likewise, the game will not explain many things to you, and it seems that the story will be told in this case as well, using vague clues contained in the dialogues and found documents. It’s hard to say whether it will work as the best first game of the genre, but given the growing popularity of the whole genre, this cannot be ruled out. At the same time, it’s not so hot with that difficulty, when this type of game is constantly gaining more and more fans. If it was still a marginal issue for the greatest masochists, Elden Ring would hardly be one of the most anticipated games of today.

My impressions are so significantly positive. The fights are still diverse and pleasantly difficult; in addition, a duel on horseback is a very pleasing news. In my opinion, the change in the form of openness of the world brings only positives. The only thing I’m a little worried about is the possible inflation of the bosses. Only in a limited area could a player meet about twelve. It’s possible that there will be too many bosses in full play and the developers will start recycling. We will probably find out at the end of February. Until then, we can only look forward to it.

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