Microsoft continues to expand and let’s see, in fact, on its own, or more, with the addition of Activision. Together, it will be over 36 tdi with 20,000 employees, which will work on more than 50 games.
If you remember, years ago, Microsoft only had its basics, namely:
- Turn 10 – 2001 – over 150 employees
Turn 10 is one of Microsoft’s classic tdis, which are being developed by Forza Motorsport sriu, as well as its engine, on Forza Horizon, and now Fable will join. let’s get them a new Forzu Motorsport that could breast this year.
- Coalition – 2010 – over 350 employees
The fresh Coalition was formed after the purchase of Gears of War characters from Epic and the subsequent takeover of some vivors. Gears of War 4 started and they added Gears 5 in the meantime. Preli u on Unreal Engine 5.
- 343 Industries – 2007 – over 700 employees
In addition to Coalition, Microsoft also created 343 Industries, which for a change took over after Bungie Halo sriu and although the previous games were hot, Halo Infinite performed very well. Now we can expand the game and new campaigns from them. Halo TV series is coming soon.
- Rare – 1985 – over 250 employees
Rare Microsoft bought at two and for a long time it was a test of how a declining quality company knows. In recent years, the company has taken a breath of breath, made Sea of Thieves, which is going very well and at the same time developing two other games. We know one of them is Everwild.
- Xbox Game Studios Publishing – 2000 – over 100 employees
Publishing is concerned with publishing tretch page titles, even for small or old ones, such as Ori or have now released Flight Simulator. They currently have open collaborations such as Contrabant with Avalanche, Project Dragon with IO Interactive, Int / Night rob As Dusk Falls, they also have a cloud project with Kojim and several other games.
Originally, Microsoft also had Ensemble Studios or Lionhead, but they canceled the bag for completely bad reasons. The Ensemble was abolished only for the wording of the costs. Plus, they also had Bungie, but they left that and was replaced by 343 Industries.
Recently opened tdi
The current redemption started only three years ago, but it was started by Mojang, who taught Microsoft how to buy and how to proceed first.
- Mojang – 2009 – over 600 employees
Microsoft did very well with the detour of Mojang and its Minecraft, which managed to expand and expand with nm. They recently launched Minecraft Dungeons and are now preparing a movie version of the characters. It is not entirely clear that exactly 600 employees of the company work on it.
- Compulsion Games – 2009 – over 80 employees
The indie tdio Compulsion, the creators of We Happy Few, who are now making two other games, took among the first buyouts in recent times.
- Ninja Theory – 2004 – over 120 employees
They also drank the creators of Hellblade, who will now create Hellblade II, the horror project Project Mara, and Project Dreadnought, which redefines the concept of fun.
- Undead Labs – 2009 – over 100 employees
Undead under Microsoft is growing rapidly. This year, they opened a new branch for motion capture and are preparing to continue the State of Decay srie. Trojka u pjda with quality significantly higher.
- Obsidian – 2003 – over 230 employees
Obsidian was surprised by the RPG-oriented company that brought Microsoft. She released The Outer Worlds, now I’m working on two and they are also doing RPG Awoved. In addition, complete the title Grounded and not yet announced RPG Pentiment.
- Playground Games – 2010 – over 300 employees
Playground was a very good investment from Microsoft, the company previously made them several Forza Horizon titles and after the purchase they brought both the creator and the Horizon, and now they are also working on the new Fable and certainly Forze Horizon 6.
- Inxile – 2002 – over 100 employees
Inxile is another RPG company that they have bought, especially Wasteland and Bard’s Tale. Now I’m working on a steam-popped fps RPG Project Cobalt and an alom title.
- Double Fine – 2000 – over 70 employees
They also bought Double Fine, the authors of card jumping and adventure, and this year they released Psychonauts 2 with them.
Recently created tdi
In recent years, Microsoft has created its own tdi and specifically two:
- World’s Edge – 2019 – over 50 employees
Microsoft has also created its own World’s Edge, which takes care of Age of Empires. Although they did not develop on their own, they gained capacity and apparently took over the development and expansion of AOE IV, they are also working on an unpublished title. We don’t know even AOE V or even oivili Age of Mythology.
- The Initiative – 2018 – over 100 employees
Initiative is the most interesting branch of Microsoft, where they acquired the age of business and we know that they are working on a new Perfect Dark title.
With Bethesda, they have gained a mass of quality qualities:
- Bethesda Game Studios – 2001 – Over 500 employees
The main Bethesda class is the largest Microsoft class with over 500 employees, working on Fallout 76, Starfield and most importantly Elder Scrolls VI. He will probably gradually get to the new Fallout, if the Obsiadian doesn’t take him.
- Zenimax Online – 2007 – over 350 employees
Zenimax Online is an MMO oriented tdio, they work on Elder Scrolls Online and prepare MMOs according to new characters or some Microsoft characters.
- id Soft – 1991 – over 300 employees
id Soft, the legendary authors of Wolfenstein, Quake or Doom, should now be working on a new retake of Quake characters after the last Doom. Plus they’re working on improvements to their idTech engine.
- Tango Gameworks – 2010 – over 200 employees
Bethesda’s Japanese subsidiary has created Evil Within sriu, for example, and is now working on Evil Within 3 as well as GhostWire Tokyo, which is due out this year.
- MachineGames – 2009 – over 150 employees
MachineGames has done very well with the retart Wolfenstein Srie, although surprisingly they are now working on a new Indiana Jones and let’s see what I offer. In addition, they should also develop a new Wolfenstein 3.
- Arkane – 1999 – over 300 employees
Arkane is a very good company that makes more untraditional games, but they always succeed. They made Dishonored sriu, which tl still used in the very late Deathloop, and they also do a cooperative in the Redhead title, which should be released this year.
- Alpha Dog – 2012 – over 30 employees
Bethesdy Mobile has done things like MonstroCity or Mighty Doom last year. Apparently now they are doing some other characters on a mobile game.
- Roundhouse – 2019 – over 50 employees
Originally made by Prey, Human Head will work on the new PvPvE online game. There was talk of a licensed DC brand, but let’s see what it will be about in the end.
Activision Blizzard tdi
With Activision Blizzard bouncing, get a lot of money, where the blame is now working on Call of Duty, but Microsoft will probably change that. Plus they also have Blizzard, which works on Diable and it looks like Microsoft wants to bring the Starcraft character to life:
- Activision Publishing – 2001
Vydavatesk as Activisionu, which publishes both its games and tretch strn games. They published, for example, Sekiro from From Software.
- Blizzard Entertainment – 1991 – over 5,000 employees
Practically half of Blizzard’s Activision is Blizzard itself, which has 5,000 employees. Sunday, companies are changing, even though there are more darkness around the world. They have characters like Diablo, StarCraft, World of Warcraft, Hearthstone or Overwatch. Now focus on Diablo and Overwatch. World of Warcraft slowly dova and Starcraft m pause.
- Infinity Ward – 2002 – over 500 employees
Main company for the development of Call of Duty games, works mainly in Modern Warfare parts of Sri Lanka. More or less from them the best parts of Sri Lanka with the best visuals and the best campaign.
- Sledgehammer Games – 2009 – 450 employees
Sledgehammer is thus partly auxiliary, both the main company for Call of Duty and lately they like mainly kind of worldetov war. Rock rock made Call of Duty in the open world, but the management canceled them. Even during his last rock games, he incorporated more innovative elements, but these were canceled.
- Treyarch – 1996 – over 550 employees
Treyarch is a third age company working on Call of Duty Sri Lanka and specializing in Black Ops podsriu. Zombie as brought their time to Sri Lanka, which has survived to this day.
- Raven Software – 1990 – 350 employees
It is the age of the tragedy of Activision, where tdio, who made classics such as Heretic, Hexen, Soldier of Fortune, Jedi Knight II, Quake 4, Wolfenstein, Singularity, destroyed the call and remasters of Call of Duty. In recent years, they have been given their own game, Call of Duty Warzone.
- High Moon Studios – 2001 – 155 employees
Another assistant for Call of Duty is High Moon Studios. They made their classics like Darkwatch, or Bourne Conspiracy, a series of Transformers and Deadpool. But then they were stopped from the main development and helped with COD and Destiny.
- Beenox – 2000- 350 employees
Beenox was a quality video that they flooded with Call of Duty support. Originally they made Spider-man games, Skylanders, but then for years only COD games. Fortunately, they have been trying to fix this in recent years and have dedicated their employees to games such as Crash Team Racing, Tony Hawk’s Pro Skater 1 + 2 and Crash 4.
- Toys for Bob – 1989 – over 180 employees
Toys for Bob almost caught up with a similar fate as Beenox, and the last time they moved the support of Call of Duty, even though they only managed to get away from Warzone. Previously, they did them on Skylanders, but also got rid of Disney jumps, did Crash Trilogy or Spyro trilogy, and also did Crash 4.
- Demonware – 2003 – 177 employees
Demonware is a changing affiliate that certainly works on online systems for Call of Duty or Tony Hawk and other online games. They do matchmaking systems, servers, anticheats, but also skin unlocking systems.
- Major League Gaming – 2002
Major League Gaming is an sports organization that takes care of tournaments in various multiplayers. Of course also about Activision blizzard games like Call of Duty or Starcraft.
- Digital Legends – 2001 – over 50 employees
Digital makes quality mobile games like Afterpulse, Respawnable Heroes, but I also have a number of ports and they also ported Bad Company 2 to mobile phones. Activision only bought it last year so that they would not have to outsource the development of Call of Duty mobile, or they would also make Call of Duty mobile games.
- King – 2003 – 2000 employees
King, a mobile games team, years ago, Activision bought up their titles like Candy Crush, Saga Games, but they also made autorunner Crash: One the Run. Company m 11 tdi.
Now, as it develops further, and eventually Activision will take over, respectively, and Microsoft will continue in all ages.
Source: Sector.sk by www.sector.sk.
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