How to break the curse of video game movies? These things Hollywood should already be pressing into its skull Statement by a journalist

Numerous games based on games have been made and several new ones are coming. However, our editors predict mediocre outputs for many of them, as a direct comparison with the game never does good.

I’ve seen based on a significant part of the movies to games, and only a few of them have been worth even a single viewing.

Sure, for example Detective Pikachu (2019) was quite an entertaining blast, and Super Mario Bros. (1993) and Street Fighter (1994) are funny in their frenzy. In a gust of positivity, I also gave an unnecessarily good assessment of the latest Tomb Raiderista (2018).

However, mostly game-based movies have been at most a mediocre dozen and mostly full turkeys. Despite the commercial success, the games have not yet been made into really high-quality films in the same way as even comics.

One problem would seem to be to please both the game’s fan base and the general public at the same time. Game movies are dependent on the fans, as they are now primarily interested in whether they will be interested Warcraftista or Metal Gear Solidista movie. At the same time, fans of a few individual game series would be a sufficient audience to generate hundreds of millions in ticket revenue, meaning the game movie must be of interest to non-players as well.

Another big problem is the comparison with games. With a few exceptions, feature films have slavishly borrowed their source material down to the visual style, characters, and story. Mentioned Tomb Raider owed everything to the most recent of Crystal Dynamics Tomb Raider games, and 2016 Warcraft was in many ways incomprehensible to an audience that knew nothing about the world of the game series. I heard the same thing too Assassin’s Creedistä (2016) from a viewer who did not know the games.

And as all players probably know, it’s impossible for a movie to do justice to fans ’own preconceptions. Movies unfavorably compare to games where players have spent tens or hundreds of hours. This will also happen to what is going on Unchartedfor the movie as well The Last of Us series. While now the latter could be any good, it will never be “the right The Last of Us” for those who love the game series.

At the same time, it is clear that the appeal of games is poorly transferred to the big screen as such. MGS made a film with long designs Jordan Vogt-Roberts pondered four years ago how the film could create the same atmosphere and excitement a player has when playing.

This is where the problem lies: in the game, the player is a more active actor than the viewer of the film, so emotional states are created and conveyed in a completely different way. The best thing about the Metal Gear series is really the sneaking and tactical execution of the plans, no Hideo Kojiman at the same time an excellent and an excellent silly story.

What, then, could help with these puzzles?

One clear possibility, I think, is to differentiate films more strongly from game stories. If the adventures of Lara Croft, Nathan Drake or Solid Snake are set to be brought to the big screen as such, it will inevitably compare unfavorably to games.

But what if the game only quoted atmosphere, world and key themes?

For example Falloutgames would make a really interesting movie in this way – or perhaps preferably a TV series.

It would be a foolish idea to set out to reconcile the story of any Fallout as such, but in the midst of an apocalyptic abandonment could create new characters and a story involving Brotherhood of Steel, supermutants, ghouls, and all the elements familiar from games. It would also be important for the narrative method to be based on the style of films and TV series, ie the “mission-like” nature of the games should be forgotten at the outset. I would think that then the movie or series would compare more cheaply with the game, and at the same time it was more open to those who do not know the world.

Something like my idea is already being done. Under development The movie Call of Duty was told years agothat it does not fit the story of any game as such on the screen, but rather seeks to remain true to the style of the game series.

Of course, not all games would bend into movies this way. For example Grand Theft Auto games owe so much to the classics of crime movies that they would almost certainly only result in a generic, black humor-toned scrambling film that would be connected to the games by a mere name.

After all, the charm of games is so different from that of movies that it feels a bit of a silly idea to fit their stories into movies as such. Think though BioShockin (2007) a legendary twist (which I don’t now spoil here): it works as well as it works just because the player has played the game himself, actively controlling the character. In the film, the same turn would be, quite frankly, predictable.

Games like Horizon Zero Dawn, Fallout, BioShock tai Mass Effect may provide a fascinating story world for the film, but the stories and characters need to be properly spaced away from the games so that they can never stand on their own two feet.

In short, I’m not much interested in the Horizon Zero Dawn movie that re-tells Aloy’s story. Instead, I would be really interested in an original story with new characters from the same world.

Then when we could get decent factors for game movies Paul WS Anderson instead, they would have a chance to become really good movies.

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