How techno-optimism can torpedo technology for us

There are a lot of optimistic visionaries in the field of technology who are just looking to the bright future. And it is with optimists that we may find ourselves in greater trouble than with pessimists, as the just-ending Theranos case shows us.

One of the things that fascinated me about watching post-mortem games was the constantly recurring pattern: Someone promises you an absolutely fantastic game or product – and wants quite a bit of money for it, so little when you notice it. Every investor should have an idea of ​​the capabilities of who they invest in, how much the usual things cost to develop, how long it will take, how long it will take to production and whether it corresponds to what the smiling person wants from you. .

That he wants little of you doesn’t necessarily have to be better than that he wants a lot of you. That means they may not have a realistic idea of ​​what they’re getting into. Or he has it, but hopes to get more funding later. Or the original idea of ​​the scope of the project was significantly smaller than what it turned out to be. In fact, there is an observation that the more they go beyond the original goal of community funding, the better the chances that the game will never be completed, because the authors simply add and add other things until they end up.

MMORPG is one of the projects that still has a website, but seems to be already in clinical death Chronicles of Elyria.

More than 10,000 backers pledged $ 1.3 million for the MMORPG, which promised everything and more – and then there were more and more events selling preliminary approaches, entire countries for the future nobility, and so on – a total of up to about $ 8 million. It should, today it is in a state of clinical death and the backers are very, very dissatisfied. The project is covered in several extensive videos that map the history of the project.

The thing is, I personally don’t believe we’re looking at fraud from start to finish. In my opinion, it is more a combination of enthusiasm, lack of experience and exaggerated optimism. Designing an RPG is not easy, MMORPGs are much harder – and considering the authors’ promises, they have a really big bag. It is typical for amateur-run projects to come up with something huge, then try to sell it to investors – and eventually find that they no longer have any money and no time to finish anything.

That’s not weird, that’s not really weird. For very precisely planned software projects, you usually don’t miss 20-25% of the costs, for enthusiasts and especially games, it’s usually 200-300%. No problem! The thing is, you would need to have an already established team, clear design and perfect planners so that they can calculate when you will finish the thing and how much it will cost. Because most of the team isn’t complete, design documents aren’t closed and half the stuff is still changing, it’s really just guessing.

Source: Pctuning – Všechen obsah by

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