How did we like Resident Evil: Infinite Darkness?

At the end of last week, a new serial adaptation of the Resident Evil series arrived on the Netflix streaming service, this time with the subtitle Infinite Darkness. It has only four parts and each of them is less than half an hour. And so the three curious people, Šárka, Pavel and Vašek, had a small television afternoon in the newsroom today and ran the series from beginning to end. You can read how they liked the work of TMS Entertainment on the following lines.

Šárka Tmějová: Cringe stuck in zero years

Infinite Darkness has forgotten that it is not a video game, but an animated series. The plot goes to places where the horror series began to catch its breath, and at the same time expects the viewer to play at least the second, fourth and fifth episodes – to at least briefly know why the US President in 2006 owes Leon S. Kennedy, why Claire Redfield is flirtatiously flirting with Leon and why politics, the war in the Middle East and biological weapons are being tackled more than zombies.

The four-part miniseries with a total footage of less than two hours oscillates between embarrassment and boredom. Leon rescues the president (again) and tries to solve the PTSD of a pair of government agents from the war in Penamstan, where a new toaster production line did not open, but a mini version of the zombie apocalypse broke out.

Claire, on the other hand, as a proper obedient girl, works for the nonprofit and constantly tries to talk to some important guys who ostentatiously ignore her, so that she immediately sets out to solve the problems on her own and always get rid of herself within a minute. Because only tough guys can take part in the action here! It’s 2006, after all.

The script, to which not even the appalling English dubbing adds much, sounds distinctly video game. The final duel with the boss, which also strongly evoked Coryphe from the Dragon Age series, was definitely not the climax that would be needed. Once the creators decided to shoot an animator, they could cough up the rules of the game and use the freedom that a different medium offers, which they unfortunately did not do.

I can’t even highlight the fluctuating level of animation. The main characters look quite pretty (with the exception of Shenmei’s disco ball, which definitely uses horse shampoo) and the environment is sometimes surprisingly detailed to be replaced by a group of plastic soldiers surrounded by a scattered scene as thrown out of the 2010 Call of Duty.

If I didn’t watch Resident Evil: Infinite Darkness during the work day, I would regret my time. I recommend that you handle it more sensibly.

Pavel Makal: Infinite Boredom

That the story of Resident Evil: Infinite Darkness is completely predictable from start to finish, I would probably forgive him. That the characters are completely flat, lacking any plasticity, or perhaps even charisma, I might be able to overcome. But that a miniseries of four parts in less than half an hour manages to be boring and lifeless is simply the deadly sin of the deepest grain.

The introductory scene reminiscent of the film The Black Hawk Down shot looks quite promising, at least the visual level will close the eyes of the more demanding viewer. Unfortunately, even in this respect, the series is not able to maintain a uniform level, and while in some parts it attacks the target of photorealism, in others it is reminiscent of the 2008 film Resident Evil: Degeneration, especially in situations where they are dispensable (read: soon dead). characters.

The story of the fictional state of Penamstan plays the role of Leon S. Kennedy, who is seconded by the backward Claire Redfield and an even more backward ensemble of staff, whose names I successfully forgot ten minutes after the last episode. For a long time, however, I will have incredibly plank dialogues and Leon’s painful messages in my memories, which he utters, for example, in a situation where a flock of mutated zombie rattles rushes at him.

Surprisingly, the series contains relatively little action, which is definitely a shame, because it could save the whole situation. During the grand finale, however, I wondered why the authors actually needed to create an adaptation that is no more ambitious or pompous than any part of the game. The final showdown in Infinite Darkness seems to have lost the finale of the second, third or any other part, it does not offer an interesting environment or, unfortunately, the original design of the central monster.

In the end, it’s probably a good thing that the authors opted for a short format, because after four episodes of protracted boredom, they simply had nothing to write about. Unfortunately, the hope for a concentrated spectacle, which gives me a burning desire to get more after the closing credits, did not come true.

And by the way, the attempt to please China and its audience (and especially the ruling party) by portraying the country as a good party was annoyingly striking.

Resident Evil: Infinite Darkness

Vašek Pecháček: Fear leads to terror, young Skywalker

Unlike my esteemed colleagues, I am not an experienced Sommelier of the Resident Evil series who would enjoy a close relationship with all those Weskers, Redfield siblings and hordes of hungry zombies. That’s why I wasn’t burdened with a lead ball of habit that told me to get upset that Leon Kennedy’s hair didn’t have the right silky consistency – Infinite Darkness was given the opportunity to surprise me and trap it in its traps completely unprepared.

It was a chance he didn’t take. It was certainly not the quality of the computer animation, which was very impressive most of the time, or the action scenes, in which I often felt real tension, whether the protagonists were rushed at the zombie ministerial zombies, Kalashnikov rebels, or mutated rats.

It was worse with the story base and strange directing decisions. I understand the creators’ intention to gradually uncover the curtain of frightening conspiracy right in the heart of the United States government, which included the repetition of some scenes where we have always been told a little more than before. But the fact that we saw some situations like this in different versions about five times was a very poor and predictable conspiracy. Which, of course, gave the inevitable fence a twist.

The dialogues didn’t help either, which, as is often the case in games translated from Japanese, sounded incredibly machined, as if the individual replicas hadn’t been uttered by native speakers at all (note, for example, the very inappropriately used word “pertaining”). Agent Jason’s pseudo-philosophical nonsense, especially his groundbreaking idea that fear is the cause of terror, has really forced me to spin dolls.

Yes, you could watch Infinite Darkness because it was short, nimble and technically nicely crafted. But that is, at least from my layman’s point of view, really about everything that this trip to the bioweapons-infested alternative reality can provide the viewer.

Source: Games by

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