Horizon Forbidden West will have a believable and vibrant world

The world Horizon Forbidden West with every detail, it will try not only to convince itself of its authenticity, but also to sell its credibility and thus give players the feeling of a real world full of tens of hours of content. Everything has its place in the world, which should also contribute to the mentioned credibility of the world. This is evidenced, for example, by the Nora tribe, which does not have the same technology for living in an isolated Sacred Land, as evidenced by the design of their homes and the way of life of simple hunters and gatherers. The collaboration with the narrative team is responsible for this result, as also the main designer for the living world of the studio claims Guerilla Espen Sogn.

The theory is further elaborated by the experienced screenwriter Annie Kitain, who talks about the planning of the world, conflicts and interactions for each tribe. Such as a strain Tenakth, which consists of three different clans and are noticeably influenced by ancient runes, which will eventually manifest itself in their encounter with our heroine. It is then also important to visually represent and convey ideas to the new world, influenced by the demise of the old one, in which Tenakth, for example, uses military salute as a common salute.

The aim is to significantly differentiate each tribe not only from a distance, but also in the places where they have settled, but without the differences seeming strong or unnatural. Hence the social and patriarchy tribe Oseram he will show more greetings in the shoulder or in the form of a high five, but on the other hand, for example, more relaxed Utaru they like to hug and touch. These elements of behavior will also be observable, for example, when transporting important water, when Tenakth carries weight on his shoulders, Oseram in his hands and Utaru literally embraces the container.

In addition to the tribes, their authentic settlements will be important, which will provide Aloy not only with protection, but also opportunities for progress in similarly new skills, upgrades, tools and other equipment. Senior designer Steven Lumpkin said that the system of advancement must be well-balanced and in line with the rest of the game, so they are a world of rewarding exploration, but they also don’t forget the players who are only interested in the story. This is to be helped by newly established settlements, from which liveliness lurks and, in addition to weapons, improvements, a story, they also offer adventures.

Horizon Forbidden West will have a believable and vibrant world

You will also find a number of traders, such as new outfits selling post-apocalyptic tailors, equipment offering hunters, unique food cooked by chefs, but also herbalists selling elixirs. Each trader will fit thematically into his clan and his offer will depend on that. The Tenakth chef will cook a feast that will feed you, but the Oseramian will be more of a gourmet, so he will explore different food tastes.

Horizon Forbidden West will have a believable and vibrant world

To the west, you will also meet the life-breathing base of Oserama Chainscrape, which will show not only interesting characters in the tavern, but also many new mechanics. People will no longer stand aimlessly in the blacksmith’s shop, but will have their own cycles of moving materials, talking to other characters, and living their daily lives, just like other NPCs. Chainscrape thus becomes an authentic center for meeting people, escaping from problems, making a living, but also a perfect representation of new studio technologies and their attention to detail.

Horizon Forbidden West will have a believable and vibrant world

Aloy itself will also be greatly improved, for example in the form of six weapons in conjunction with her spear, but also many outfits increasing its durability and other properties. The big advantage will be the fact that you will be able to change suits and weapons anytime and anywhere.

Horizon Forbidden West will have a believable and vibrant world

The workbench will then be used for upgrades using components collected from sheet metal monsters. The various tusks, horns or teeth of the big monsters should be interesting, as well as the menacing Tremortusk, which you will have to obtain from the designated monsters for more complex improvements and not only easy to find in the world. However, anything more, or any other mess in the inventory, the merchant will be happy to lighten you up.

The culture of the tribes will also be reflected in the style of processing and the clothing materials from which it is made. Nora hunters are loyal to ranged fighting and sneaking while hunting, on the other hand, the Oserams like to fight up close and with a good hammer. Using her own experience and culture, Aloy will be able to sew from the caught game, for example, a better quiver with a larger capacity of arrows, or a pocket for raw materials.


Source: Sector.sk by www.sector.sk.

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