For those who are not meet with the Guilty Gear franchise, it can be daunting to encounter anything. Guilty Gear Strive continues the long and complex story of the series in a unique way and those who don’t understand it will be greatly lost. From a story perspective, Guilty Gear Strive is inappropriately targeted to longtime fans of the series; from a gameplay perspective and features, it’s a great fighting game for newcomers and veterans.
As mentioned, the story of this series is incredibly long and intricate, which Guilty Gear Strive only emphasizes, including vocabulary, timeline and correlation table to keep up. And while it’s a gold mine for knowledge hunters, presenting all of this information is incredibly intimidating and embarrassing to newcomers – but that doesn’t mean the story isn’t fun to watch. The most unique (and surprising) part of Guilty Gear Strive is that her “Story Mod” is about 3 hours long Anime without playing in any way. Although this was initially confusing, waiting for the combat part that will never come, in the end a more engaging storytelling was created, there were no forced interruptions in the swing of the story. While new players may not know much about what’s going on, the story still manages to be fun and emotionally rich. For the veterans of the series, it is an incredible peak of the years of accumulation.
When it comes to game meat, Guilty Gear Strive’s gaming style is top notch. This title expands on the characteristics of the Street Fighter franchise by choosing to give a little space to breathe somewhere between strokes. While this may seem to lead to a slow or awkward sense of struggle, it does just the opposite and makes every blow massive and methodical. The time between each stroke is long enough for players to accurately enter their next move and short enough to perform satisfactory combinations, greatly reducing the urge to break buttons due to adrenaline and faster games like Mortal Kombat.
To make the most of this system, the developers of the Arc System Works gave each fighter similar data for their specific attacks. This not only helps players quickly adapt to different characters, but also actively encourages them to experiment with the whole list – and they should. While it may not be as big as Mortal Kombat’s list, it is clearly prepared to provide characters who have their own style of play. For example, Sol Badguy and Ky Kiske are “balanced” starting players who have a high skill ceiling, while Zato-1 has a series of attacks that can pile up on top of each other and for a more effective understanding of using the game for effective use.
Dojo and Arcade mode are additional mods for players to find the characters who feel best for them and master them. This is essential for success in online matchmaking Guilty Gear Strive
-a, which tests players upon entry and, based on their performance in test fights, places them on the list of skills in Rank Tower. It places players of similar skills and places regional locations in the same matching system, leaving it up to each individual to prove his mastery in the effort and climb to the top of the tower. This just scratches the surface because there are many other networking features, like a more relaxed Park, and offline features like Survival Mode, 2-Player and so on.
Overall, Guilty Gear Strive is a fantastic introduction to the series and to the genre itself. For longtime fans of the series, the story and game will only strengthen the parts of Guilty Gear that kept them in the game and follow-up. For both those new to fighting games and for seasonal veterans, the Guilty Gear Strive is a satisfying system that balances accessibility and mastery with care and confidence.
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Source: ITNetwork by www.itnetwork.rs.
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